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MSFS How to make textures half transparent not fully transparent

Messages
37
Country
china
I've been struggling with this problem. How do you guys make the texture on the left half transparent like what we need to do to the glass and windows not fully transparent on the right? I only know how to use 3DS MAX there seems to be some toturials on how to do that in blender. I am not sure but do i need to learn Blender to accomplishe this effect?
 

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Messages
749
Country
italy
I've been struggling with this problem. How do you guys make the texture on the left half transparent like what we need to do to the glass and windows not fully transparent on the right? I only know how to use 3DS MAX there seems to be some toturials on how to do that in blender. I am not sure but do i need to learn Blender to accomplishe this effect?
Did you try setting painting the alpha of the image grey?
Alpha blend reads the alpha channel of the image
Between full black alpha (transparent) or full white (opaque) there are 253 shades of grey. You can pain the alpha in gimp or Photoshop or any other paint program supporting alpha Channel
 
Messages
1,034
Country
australia
You set the transparency in your paint program. What paint program are you using? Usually you will have a background layer that is fully transparent. You then add details in other layers. As each layer can have it's own transparency you can build up your image. For example, if you want to make the windows on the right in your image half transparent you would set the layer to be 50% transparent in your paint program and then export that as a PNG.

When you export the image from your paint program it is also important to ensure that the paint program is exporting in the PNG with transparency format.

Once you have your texture with transparency you can use the material editor in 3DS or Blender to set how the transparency is processed.

Opaque is no transparency

Mask is either opaque or transparent based on the alpha channel.

Blend is transparency is based on the alpha channel.

 
Messages
37
Country
china
Did you try setting painting the alpha of the image grey?
Alpha blend reads the alpha channel of the image
Between full black alpha (transparent) or full white (opaque) there are 253 shades of grey. You can pain the alpha in gimp or Photoshop or any other paint program supporting alpha Channel
You set the transparency in your paint program. What paint program are you using? Usually you will have a background layer that is fully transparent. You then add details in other layers. As each layer can have it's own transparency you can build up your image. For example, if you want to make the windows on the right in your image half transparent you would set the layer to be 50% transparent in your paint program and then export that as a PNG.

When you export the image from your paint program it is also important to ensure that the paint program is exporting in the PNG with transparency format.

Once you have your texture with transparency you can use the material editor in 3DS or Blender to set how the transparency is processed.

Opaque is no transparency

Mask is either opaque or transparent based on the alpha channel.

Blend is transparency is based on the alpha channel.

Thank you guys with your help, it worked. I set the mode to Blend and add alpha channel to the .PNG photo. it worked
 
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