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I'm doing some research/learning on how to take an old freeware aircraft mdl import it into MCX, export it to a format that Blender will import with everything (animations, etc.) intact, mate the weapon(s) in Blender, merge the models, then use the Blender2FSX and/or Blender2P3D tools to export a usable model file that can be further developed and placed back in the container with the appropriate Tacpack files and panel and aircraft config modifications. I have read a few threads by lazarus and others on how to do this. I'm curious if the above process can be done without screwing up animations, etc.