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I'm sure this questions has been asked dozens of times already, but I didn't have any luck finding any answers so far, so I'll try it here:
How do I "fix" ground textures after I've removed incorrect vegetation? e.g. after I remove a large tree, there's still a big green spot on the texture beneath it:
I cannot just put a polygon texture on top of it, as that will a) hardly ever give a good texture match, and b) will leave very obvious edges where the coverage ends.
Can I create a bitmap in Photoshop, and import that? And if so, what happens to those edges? Can they be defined (via alpha levels) to slowly fade out?
Or what's the best way to go about this?
P.S. Looks like somebody just posted a tutorial about this exact question:
And it worked like a charm...
How do I "fix" ground textures after I've removed incorrect vegetation? e.g. after I remove a large tree, there's still a big green spot on the texture beneath it:
I cannot just put a polygon texture on top of it, as that will a) hardly ever give a good texture match, and b) will leave very obvious edges where the coverage ends.
Can I create a bitmap in Photoshop, and import that? And if so, what happens to those edges? Can they be defined (via alpha levels) to slowly fade out?
Or what's the best way to go about this?
P.S. Looks like somebody just posted a tutorial about this exact question:
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