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How to place an MSFS simobject

Messages
1,645
Country
australia
I am trying to get one of the 'blackbird simulations' DHC2 Beaver simobjects to 'sit' the water correctly.
I have tried with 'snap to ground' selected but that results in the floats of the aircraft underwater.
I have 'snap to ground' unticked and tried changing the 'altitude' (in the Gizmo) to such an extent that the floats should be underwater yet in the 'game' they are too far above water level.

I have placed copies of this simobject at other parts of the area and it doesn't matter what I set the 'altitude' to (eg +1.4 or -0.3) the simobject 'floats' just above water level.


Is there a method?

And here's the 'drift'
In edit mode with pause simulation ON the simobject can be positioned well above the water but with pause OFF the simobject is lower but still just above water level. Stupid!
Refer following images.



simobject_1.jpg


simobject_2.jpg
 
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Messages
1,645
Country
australia
O well no one knows so maybe I will make my own scenery object using the blackbird aircraft as MyPhysical World shows in his tutorial.
 
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Messages
123
Country
italy
Hi, I don't know if it will work, but have you tried editing the alt value directly in the XML file?
 
Messages
1,645
Country
australia
No I have not tried that.
Thanks for the suggestion. Only problem is that if I then have to rebuild the project I will have to remember to xml file.
 

=rk=

Resource contributor
Messages
4,420
Country
us-washington
XML file does not control SimObject altitude, the Sim.cfg does. Change it one time and leave it, if you try to fly the same model it will sit too low in the water. If you want both then make a static aircraft version for the scenery. How? It is a gltf model, I'm sure you know how to turn a gltf model into a scenery object.
 
Messages
1,645
Country
australia
Thanks Rick.

Yes I do know how to turn a gltf model into a scenery object which I also remove superfluous details and decimate heavily to reduce faces/triangles or whatever to a minimum whilst retaining a descent looking model.

Problem with that though is copyright laws and getting permission from the owner (Asobo - Blackbird) as I want to include it in scenery I intend to publish as freeware although one would think that with an included model in the standard version of MSFS shouldn't be necessary as everyone already has all those aircraft even though not as a static scenery model.
 

=rk=

Resource contributor
Messages
4,420
Country
us-washington
There has got to be at least 100 Beavers you could place in your scenery. My rule is that if the model was freeware and there is no specific forbiddance I do so. This allows me to share the old Alphasim/Virtavia library, any Premium Aircraft Design models I can find since their site went down and a few others. If they sue me they will have a hard time proving financial loss.
 
Messages
1,645
Country
australia
You know I thought the same thing (with PAD). I know that of those who have there name on many models have died and I was able to contact Bob May and have included his aircraft converted to static scenenry object and included in my Nanaimo scenery with the following in the credits in the readme -

Bob May of Premier Aircraft Design – DHC3T Otter amphibian (ex FSX)

Please note that while Bob granted me permission to use his aircraft to rebuild into a static model for MSFS2020 it should not regarded as freeware.

Bob gave me permission in a message sent from flightsim.com on 20230710

I also have a (converted) FS98 Beaver but prefer not to use it as it is a bit too lores.

Thanks for the url.
 

=rk=

Resource contributor
Messages
4,420
Country
us-washington
Wow that's cool. I never got a reply before they shut down the site. I had wanted to set up one of his CRJ-700's as an AI flight and I ended up buying a couple of things on Sketchfab instead for like $15 and $20 that I gave away as freeware and I don't think anyone even mentioned the free flyable AI planes, much less donated. Not be regarded as freeware, indeed! I am desperately trying to bring an aircraft to market and one of my biggest fears is that AI will simply beat me to it. It can already make any image, any face, in about fifteen minutes you will be able so say, "hey Siri, or Alexa if you prefer, draw me a Turbine Mallard with lounge seating, glass cockpit display, full tanks idling in Biscayne Bay pointed toward the Caribbean and wake me when we get there."
 

=rk=

Resource contributor
Messages
4,420
Country
us-washington
It is a Milviz site.
 
Messages
1,645
Country
australia
Does that mean if I make a static object with one I could include it a scenery I intend to release as freeware (with reference in the credits)?
 

=rk=

Resource contributor
Messages
4,420
Country
us-washington
We are required to follow whatever instructions and restrictions are included with the download and if there are no instructions, I couldn't exactly say "yes," but I can say that if we give legal advice this page will likely be gone next time we check it, so there's that to consider.
 
Messages
1,645
Country
australia
The download is simply an .exe file which I image just installs the relevant files/files where they would normally go for the aircraft in FSX.
 
Messages
1,645
Country
australia
When I ran the (install) file there was no doumentation about being shareware, freeware or whatever but during installation it mentioned contacting oisin@milviz.com after installation with purchase details so if I decide to make a scenery object I will email and ask if I have permission to use that scenery object in freeware scenery.
 
Messages
1,645
Country
australia
FYI The contact at Milviz would not give me permission to change the freeware flyable Beaver into a lores static object for distribution with scenery. Pity.
 
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