Hi John:
[
EDITED]
It appears Asobo may consider Sea Island as a W.I.P. area, as IMHO, they do not deliver terrain detail inferred to be available in the default scenery since MSFS 2020 World Update II in November 2020.
SRTM and ASTER GDEM V3 (1) Arc-second elevation data indeed shows incorrect river, shore, & road elevation of "0" at CAM9.
This tells me Asobo may
not have used Canada's CDEM 23-Meter elevation data (decades old) in lieu of SRTM / GDEM @Sea Island.
Sea Island was engineered to accommodate CYVR since 1930; how / why would Asobo feed us this kind of "BC" ('BS') terrain ?
AFAIK, this area was inferred as having been upgraded to a higher resolution terrain since November 2020 via World Update II:
https://www.flightsimulator.com/release-notes-1-11-5-0/
IIUC, this above map shows Vancouver area "should" be using at least 23 Meter or better resolution (...or is Sea Island "
Green" ?)
If Sea Island is in a "
Green" area at ~64 Meters resolution, is Asobo doing over-sampling of SRTM 90 Meter (3) Arc-Second data ?
If so, WTH are they doing when SRTM / GDEM 30 Meter (1) Arc-Second or preferably CDEM 23 Meter is available to be used ?
Oh, wait... is it that tricky wording that uses "photogrammetry" (as a substitute for a regional terrain mesh resolution update ?)
https://www.flightsimulator.com/world-update-xi-canada-now-available/
Google Earth displays correct elevations on shores where water ends at high tide; but water 'surfaces' shown is
not high tide.
A lower level of the tidal range seems to have been used in Googles imagery; BING MAPs shows an intermediate tidal height for its Fraser River water body.
There is new LIDAR data for this area since 2022 that merits consideration; it may not have been released until March 2026.
In my GIS app, I see the new LIDAR data for this area has detailed and accurate elevation data on the river, bank, & road.
CYVR / Sea Island may need a simple TerraForming using vectors and Falloff; but one must ensure they are the local base layers.
IIRC, TerraForming now behaves differently, with all layers above the base layer not having access to Falloff:
Possibly these scenarios offer insights on
new quirks of Terra-Forming with vectors (discovered in a context of 'Rectangles'):
https://www.fsdeveloper.com/forum/t...-party-photogrammetry-area.459478/post-930253
NOTE: Substitute Terra-forming Rectangles in layers may allow for straight upper edges instead of a sloped flatten:
"
IMPORTANT! When stacking terraforming rectangles, the falloff will only be used for the lowest priority rectangle. All rectangles on top will have their falloff behave as if it was set to 0 and so give the sharpest transition possible"
https://docs.flightsimulator.com/html/Developer_Mode/Scenery_Editor/Objects/Rectangle_Objects.htm
The above example deals with use of terraforming rectangles; but IIUC, terraforming polygon priority may also work comparably.
Another pertinent thread:
https://www.fsdeveloper.com/forum/t...g-a-large-non-flat-airport.450254/post-865482
Use of Google query strings cited in my post below in this thread may explain this further (it is not clearly explained in SDK docs).
https://www.fsdeveloper.com/forum/t...fault-helipads-in-msfs2024.460350/post-941703
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END_EDIT]
GaryGB