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MSFS How to remove MSFS satellite imagery

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I can't find an exclusion polygon which will remove the what seems to be satellite imagery of docks/wharves in the water where my airport is.

Could someone advise if there is such an exclusion polygon and if so how to implement it.

I have included an image of my (water) airport scenery with areas circled in red to illustrate what I mean (you can see images of what looks like boats).
satellite.jpg



Also when making changes to an ADE project (building and copying output to community folder) and then checking in MSFS is it necessary to close MSFS and restart for the changes to be reread?
 
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scruffyduck

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I think I had to hide the images using aprons. One way to make it quicker to see changes made with ADE in sim is to use Alpha 19 with two way editing turned on. This shows your work in Dev Mode and can be updated just by reloading the project in Dev Mode

I suspect, though I haven't tried it you could also do this in one way editing. It would mean having the sim open and each time you save the project in ADE you can load it in Dev Mode. You would just have to treat that as read only and would not be able to make adjustments in Dev mode that can be synced back to ADE
 
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Thanks Jon. I will give that a go.
BTW did you also notice what appears to be sunshine reflected from my posts, one of the far left is very noticeable (behind the back of the dock). I changed the color/texture of them by making most of the post a distinct rust but the 'reflection' persist. I have proven that those reflections of light are from the posts as when I removed all but one post all but one reflection remained. Maybe its the 'light' I have for the object in Blender so I will experiment with removing that. I still have a lot to learn regarding creating 3d objects using Blender.
 
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rhumbaflappy

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The material for the posts probably need the specular set to 0.
 
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Now that's something I didn't know about. I just looked up in my copy of Blender for Idiots (I hate that word Idiots even though I am at times as the manual is great) and it states -

Specular: As I mention elsewhere in this chapter, think of the specular value as being a kind of reflectivity, but only for your light sources. Technically speaking, it’s the reflectivity of dialectric materials.

I was starting to wonder wonder if it was due to the fact that I wasn't using the texture image to wrap (I only use the color image). I have never tried to apply all those other image types as I cannot see how adding an actual texture would be noticed in MSFS.

Thanks Dick.

[added later]
YES that fixed it.
 
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Jon. Just added an Apron and that got rid of the satellite imagery of the docks in the water. It did though change the colour of the water but that's not a big deal I guess.
 
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Thanks for that advice which I never thought of HOWEVER how is that achieved?
I noticed that some of the properties are ColorationEnabled (true or false) ColorationBlue, ColorationRed and ColorationGreen with values of 0 and so I am guessing that changing the values will achieve a colour match? But what values? I thought 0 - 255 but I entered 2000 to see and it was accepted. Is this correct?
Is there an easy method to calculate what values to use or is it trial and error method?
I am also guessing that this would be covered in SDK but where? A quick internet search found nothing apart from some unanswered posts.
 
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Yes, set ColorationEnabled to true and adjust the three primary colors from 0 to 255 to blend them into other colors. 0,0,0 is black and 255,255,255 is white.
 
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Yes thanks but is it a trial and error method of choosing what values for each RGB? Maybe I should take a snapshot of the water in MSFS, open it in my image editor and use the 'eyedropper' tool to see what values it gives?
 
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