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Hello forum, I think this might be the right place to get started on this with SBuilderX
I made the fotoground for SAWH with FSEarthTiles, and are pretty far along with the ADE file using ADEP. I'm at the point now where I need to remove the ORBX Vector and Landclass South America land that is peaking through in some areas of the fotoground as shown in the pics below. I've included a picture of the default SAWH with the ORBX Vector and Landclass SA, the Globabl airport SAWH from ORBX is already disabled.
I think SBuilder is the tool I want, s did various searches here in FSD and found a tutorial linked repeatedly that I downloaded from AVSIM called "terrain_design_for_flight_simulator_x". I installed SBuilderX315, then I drew an "Exclude all terrain items" vector poly (inner poly in the SBuilder pic), with a larger "Hydro Generic Ocean Perennial" vector poly around it (outer poly in the SBuilder pic). The results in the sim did not change anything. So I think maybe I'm missing something.
Any help would be appreciated.
I made the fotoground for SAWH with FSEarthTiles, and are pretty far along with the ADE file using ADEP. I'm at the point now where I need to remove the ORBX Vector and Landclass South America land that is peaking through in some areas of the fotoground as shown in the pics below. I've included a picture of the default SAWH with the ORBX Vector and Landclass SA, the Globabl airport SAWH from ORBX is already disabled.
I think SBuilder is the tool I want, s did various searches here in FSD and found a tutorial linked repeatedly that I downloaded from AVSIM called "terrain_design_for_flight_simulator_x". I installed SBuilderX315, then I drew an "Exclude all terrain items" vector poly (inner poly in the SBuilder pic), with a larger "Hydro Generic Ocean Perennial" vector poly around it (outer poly in the SBuilder pic). The results in the sim did not change anything. So I think maybe I'm missing something.
Any help would be appreciated.