Hi,
There have been topics about using the Exclude to remove ADE objects, such as library objects, rather than deleting them. I've tried using the Exclude on several occasions but every time I would run the sim, that object I thought I excluded was still there. I would click on the yellow exclude tool at the top and draw a polygon around the object I wanted to remove, and then compile it to a bgl. Then I would put that bgl in my scenery folder. Could someone provide a tutorial on how to do this because I apparently am not doing something right.
Ken.
There have been topics about using the Exclude to remove ADE objects, such as library objects, rather than deleting them. I've tried using the Exclude on several occasions but every time I would run the sim, that object I thought I excluded was still there. I would click on the yellow exclude tool at the top and draw a polygon around the object I wanted to remove, and then compile it to a bgl. Then I would put that bgl in my scenery folder. Could someone provide a tutorial on how to do this because I apparently am not doing something right.
Ken.