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I had the problem that the lighthouse of my scenery was popping up quite late. In particular, you needed to be as close as a few hundred meters in order that it shows up, which is of course not very satisfying for a landmark like a lighthouse. However, at the same time, the solar park is visible from quite a distance.
While the base area of the lighthouse is about 10x10m, the solar park covers an area of 500x300m. In contrast, the height of the lighthouse is some 60m, while the solar park is not even 2m height. Accordingly, the drawing distance seems to depend on the horizontal size of the object. My solution to increase the drawing distance of the lighthouse is now to create a plane of 500x500m below the surface (I chose -50m). I don't know if this is the intended way to do it, but it works
tl;dr To increase the drawing distance of an object, create a large plane below the surface.
I turned out that scaling was the issue. The lighthouse had the correct size, but I used an upscaled cylinder as base primitive, which e.g. had a z-axis scaling of 25. After applying the scale (in Blender: select all, Ctrl+a, click Scale) before exporting, the building shows up as intended.
So if you have problems with the drawing distance, make sure you building has a scaling of 1.
Thanks to Reddit user srinivasman for that tip.
With that said, it should be mentioned that the problem may still occur for small objects like runway signs. In this case, you can add a larger plane to the object and place it below the surface in order to improve the drawing distance. Make sure you set the MSFS material to "invisible" in order not to affect the rendering. Furthermore, it has been reported that the scaling method doesn't work under all circumstances. In this case, the method with the plane will help you as well.
While the base area of the lighthouse is about 10x10m, the solar park covers an area of 500x300m. In contrast, the height of the lighthouse is some 60m, while the solar park is not even 2m height. Accordingly, the drawing distance seems to depend on the horizontal size of the object. My solution to increase the drawing distance of the lighthouse is now to create a plane of 500x500m below the surface (I chose -50m). I don't know if this is the intended way to do it, but it works
tl;dr To increase the drawing distance of an object, create a large plane below the surface.
I turned out that scaling was the issue. The lighthouse had the correct size, but I used an upscaled cylinder as base primitive, which e.g. had a z-axis scaling of 25. After applying the scale (in Blender: select all, Ctrl+a, click Scale) before exporting, the building shows up as intended.
So if you have problems with the drawing distance, make sure you building has a scaling of 1.
Thanks to Reddit user srinivasman for that tip.
With that said, it should be mentioned that the problem may still occur for small objects like runway signs. In this case, you can add a larger plane to the object and place it below the surface in order to improve the drawing distance. Make sure you set the MSFS material to "invisible" in order not to affect the rendering. Furthermore, it has been reported that the scaling method doesn't work under all circumstances. In this case, the method with the plane will help you as well.
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