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The Scenery folder contains the bgl files, which can be added to ADE Scenery Manager - example, there is a bgl file added, which has 20 objects.
Providing these objects are in the ADE Thumbs folder, they can be added (using ADE) as one of the library objects. THIS IS CLEAR TO ME.
BUT:
Is there any way to ID the corresponding Texture bmp file, which obviously must be in one of the Addon Scenery Texture folders.
Example:
Used ADE to add a building. This building is part of the Objects Library/texture folder. Which texture folder?
Any help appreciated.
Providing these objects are in the ADE Thumbs folder, they can be added (using ADE) as one of the library objects. THIS IS CLEAR TO ME.
BUT:
Is there any way to ID the corresponding Texture bmp file, which obviously must be in one of the Addon Scenery Texture folders.
Example:
Used ADE to add a building. This building is part of the Objects Library/texture folder. Which texture folder?
Any help appreciated.