Paul Domingue
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DG, that is exactly what I have been saying. The pivot doesn't move after uniform scale therefore any animations remain in the same coordinates as the pivot.
Mirroring does not move the pivot. Mirroring takes the pivot coordinates of the object being mirrored as relative 0,0,0.
Mirroring does not move the pivot. Mirroring takes the pivot coordinates of the object being mirrored as relative 0,0,0.