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Import FSX scenery object to ADE latest version ?

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sweden
I have succeeded to export some scenery objects from FSX by MCX and now I want to move them into my Airport scenery in ADE, to place it correctly by the support of for instance Google Earth or similar. How shall I proceed to make it happen? I have the latest version of ADE.

Greatful for an explanation !

Åke
 
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germany
Hi Ake,
it's quite easy:
Fire up your ADE and go to "Tools" - "Library Object Manager"
Inside LibraryObject Manager you may add a single bgl File or a complete Directory
Don't forget to click "Save" , now you're able to place the new objects
Right Mouse Click in ADE, "Add" - "LIbrary Object"
Now you may search for your added Object (Find Text) and add the object to your ADE scene

Hope that helps
Chris
 
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sweden
Thank you Chris- I added the folder to the Library Object mgr with the files I exported from MCX ( converted bgl and dds files to .gltf and png files) and saved but nothing occur in the ADE project. The airport project is visible but nothing else. Perhaps I dont understand what you mean with "Now you may search for your added Object (Find Text) and add the object to your ADE scene"?
I guess the exported files are OK as I can import it to Blender.
 

scruffyduck

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If you have the objects loaded into the LOM then to add them to the airport Use Right-Click > Add > Library Objects

1612604553912.png


Then select the object from the list

1612604597872.png


and Click Add
 
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sweden
The file I want to add is a terminal building ( here shown in Blender after MCX export of the bgl to gltf format) but this file dont occur in the object list...? To go with this building are several texture files, converted to png from dds in MCX as well. Nothing show up in the airport file that I opened when I proceed with other showable objects.

Åke
 

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Ive now succeeded to add the scenery building into the airport project, however it do not occur i MSFS after saving and Building (compiling) and having moved the airport folder inte the Community folder in MSFS.
 

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scruffyduck

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Looking at the screenshot this appears to be a user model. Can you backup the project using the Main Menu > Project > Backup.

1612621925128.png


The backup zip is saved in the root folder you set for projects
 
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The backup process went well. The zip-file is created.
Here a picture of the compiling process and the settings, perhaps something is wrong there?
 

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scruffyduck

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Thanks - I meant to ask that you attach the backup project to a post here so that I can check it
 

scruffyduck

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The issue I see is that there is no model in the model-lib source folder

1612627525693.png


1612627558043.png


The source code for your model(s) along with their textures should be in there. As far as I can see without that the project won't compile. I assume that perhaps you loaded your model from a place outside the project folders?

Here is an example of a populated model lib

1612627685057.png


And each sub folder contains a model

1612627758684.png


user models are loaded into ADE by searching in the model-lib folders and not outside.
 
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The source code for your model(s) along with their textures should be in there. As far as I can see without that the project won't compile. I assume that perhaps you loaded your model from a place outside the project folders?
Yes, as I could not setup the Library Object mgr correctly, I was recommended to use another way : via Lists and Model I succeded to get the basic model into the airport view, but thats all.... I will now try to place the bin/gltf/xml and png files in the PackageSource folder and try to open it in the Object mgr. But I am still not sure how exactly the folder structure and content structure (filetypes etc) in those folders should look like mainly because I can not see the fully folder path i.e. I have enclosed two pictures from my settings, I am not sure whats below the PackageSource folder - where to place the gltf/xml/bin files resp. the png-files. I assume the latter goes into the texture folder below the " ÅF-esta-angelholm-ab-modelLib" folder? Sorry... but the apf-file in red is clear- thats the one I load for my modified airport in ADE (flatterned the default building)
path1.JPG
path2.JPG
 
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Hello again,
I am not able to load a new project- get the attached error message?
 

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Hello again,
I am not able to load a new project- get the attached error message?
The XML has failed the schema. How did you start the project - from what source. Did you not get a schema check error before this message?
 

scruffyduck

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I have moved this thread to the ADE MSFS forum.
 
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Hello Scruffyduck again- a few questions:

1) what is the last version which I intend to use for MSFS default airport editing? I have version v. 20.11.7664 ALPHA (Pro) installed.
2) starting up on a new stock airport from MSFS I get the following error ( Picture 1 below)
3) also get the next error (Picture 2 below)

What can I do? (Please link me if you moved my thread to another forum)

My intention is to edit the Asobo default apron locations/directions and eliminate not active taxways shown in "Draw debug" mode in devmode (Picture 3)

Akki
 

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OK, I have now installed the last and correct version, but I am not able to direct the F20 folder to find the Airport in MSFS correctly i.e. isnt it a bgl-file? The correct path to my MSFS installation is: C:\Users\carla\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe

Where exactly shall the F20 folder point at to search for the MSFS airport?
 

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scruffyduck

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OK, I have now installed the last and correct version, but I am not able to direct the F20 folder to find the Airport in MSFS correctly i.e. isnt it a bgl-file? The correct path to my MSFS installation is: C:\Users\carla\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe
Not sure what you mean. If you want to open a stock airport in ADE then use File > Create Project from Stock



Enter the ICAO you want and ADE will find the base file and extract the airport

1618236182761.png


It's all in the pdf notes that come with the ADE installer

Or do you mean finding the folder paths?

1618236271084.png
 
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Exactly, I am sure the Content path is not correct as the window above to the right dont find anything...here again:
 

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