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I regret to go into so much detail but how else can I present this problem properly?
After the usual learning curve I have made a custom hanger model with detail in Sketchup.
The conversion process to FSX scenery was to export the model by COLLADA file (WASP4.dae) into Arno's ModelConvertX.
The COLLADA conversion process also had a texture folder in addition to the dae file.
The Sketchup model appeared accurately in the display and I proceeded to convert to FSX MDL.which was saved to a folder. I also converted the jpg texture files as dds which were saved back to the original texture folder. The dds texture files were then saved to Addon Scenery/Avenger/Texture sub-folder
I opened Arno's LibraryCreatorXML and created a new library; Avenger. Then added the MDL file (WASP4.MDL) to the new library.and saved the library.. (Avenger.xml)
The last step was to compile the BGL file which was successful and saved as AvengerH1.bgl to Addon Scenery/Avenger/Scenery sub-folder.
The Avenger folder was then added to the FSX Scenery Library.
The Object Placement Tool did not show my hanger on the scenery list.
Since that did not work, I tried to place the new hanger into ADE using Generic Building Manager.
Since that is not possible, I then used the Object Placement Manager.
I was able to save the folder Avenger from FSX addon scenery.
The Manager added 1 object and it displays in FSX but without textures (roofs, windows, etc.).
Also the Hanger is not clear and does a lot of flashing.
How does the textures get included?
Is there a better method to import scenery made by Sketchup into FSX?
Would appreciate any advice you can give.
Thanks,
Zeb Gardner
Fayetteville, NC
After the usual learning curve I have made a custom hanger model with detail in Sketchup.
The conversion process to FSX scenery was to export the model by COLLADA file (WASP4.dae) into Arno's ModelConvertX.
The COLLADA conversion process also had a texture folder in addition to the dae file.
The Sketchup model appeared accurately in the display and I proceeded to convert to FSX MDL.which was saved to a folder. I also converted the jpg texture files as dds which were saved back to the original texture folder. The dds texture files were then saved to Addon Scenery/Avenger/Texture sub-folder
I opened Arno's LibraryCreatorXML and created a new library; Avenger. Then added the MDL file (WASP4.MDL) to the new library.and saved the library.. (Avenger.xml)
The last step was to compile the BGL file which was successful and saved as AvengerH1.bgl to Addon Scenery/Avenger/Scenery sub-folder.
The Avenger folder was then added to the FSX Scenery Library.
The Object Placement Tool did not show my hanger on the scenery list.
Since that did not work, I tried to place the new hanger into ADE using Generic Building Manager.
Since that is not possible, I then used the Object Placement Manager.
I was able to save the folder Avenger from FSX addon scenery.
The Manager added 1 object and it displays in FSX but without textures (roofs, windows, etc.).
Also the Hanger is not clear and does a lot of flashing.
How does the textures get included?
Is there a better method to import scenery made by Sketchup into FSX?
Would appreciate any advice you can give.
Thanks,
Zeb Gardner
Fayetteville, NC