Hi,
I want to get a better understanding about importing flight simulator files, such as models and textures, into Gmax. I've noticed after clicking on the Import button and a window pops up, there are 5 files types, I guess you call it, to choose from:
3D Studio Mesh (*.3Ds, * .PRJ)
AutoCAD (*.DXF)
3D Studio Shape (*.SHP)
All Formats
All Files (*.*)
If I have a model that I want to edit, would l need to use one of these selections? I've tried to import a model, or mdl, into Gmax and a message says that it's not the correct format, or something like that. Now, it's my understanding that I need to decompile the model to an .obj. I guess this means that I would use MCX to import the mdl, and export it as .obj, then import it into Gmax. Is that correct? Or do I need to import the mdl and export as 3DS format using MCX and then import it into Gmax? I figured since it had the option to select either All Formats or All Files, it would except them, but it doesn't in some cases. What type of file would be considered as 3D Studio Mesh? I'm thinking it's something created in 3D Studio Max, but does that include Gmax? Also, what's 3D Studio Shape? I do remember seeing the extension .SHP several times. Do I import the textures the same way and use the Material Editor or Navigator to edit them?
Ken.
I want to get a better understanding about importing flight simulator files, such as models and textures, into Gmax. I've noticed after clicking on the Import button and a window pops up, there are 5 files types, I guess you call it, to choose from:
3D Studio Mesh (*.3Ds, * .PRJ)
AutoCAD (*.DXF)
3D Studio Shape (*.SHP)
All Formats
All Files (*.*)
If I have a model that I want to edit, would l need to use one of these selections? I've tried to import a model, or mdl, into Gmax and a message says that it's not the correct format, or something like that. Now, it's my understanding that I need to decompile the model to an .obj. I guess this means that I would use MCX to import the mdl, and export it as .obj, then import it into Gmax. Is that correct? Or do I need to import the mdl and export as 3DS format using MCX and then import it into Gmax? I figured since it had the option to select either All Formats or All Files, it would except them, but it doesn't in some cases. What type of file would be considered as 3D Studio Mesh? I'm thinking it's something created in 3D Studio Max, but does that include Gmax? Also, what's 3D Studio Shape? I do remember seeing the extension .SHP several times. Do I import the textures the same way and use the Material Editor or Navigator to edit them?
Ken.