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Current photoreal sceneries (incl. Megascenery) are limited to about 4.8m/pix. The terrain engine of FSX is much more flexible. I played around with it few weeks ago and I was amazed how many new features there are. You're gonna love the blend maps. : )
Two questions: What do you mean by "blend maps"?
and when you process photography into .bmp, how do you choose the sample resolution?
There are some issues with the new photo scenery. Placing one image on top of another leads to bad results so far.
I saw doing this as a great idea so that I could use high res around airports, and lower res elsewhere.
so far, the blend map on a high res image, produces results that mimic an alpha channel (showing water) when placed above a low res image.
Without a blend map, fsx still produces a "water" boundary around the high res image.
This is my results when compiling the images in seperate bgls.
My initial effort to use both res images in a multi-image inf file forced an assumption within resample that the low res image was intended to be the red channel, and I haven't got back to it at that point.
More work needs to be done in this area. We won't be able to display shape files above photoreal.
re file type, resample likes .tif files or .bmp files or Geotiff files. I haven't tried others. Geotif files work best cuz the georeferencing is fantastic...assuming you have the correct projection and datum.
So, you've gotten your own Geotifs to work. I could only get the one in the sdk examples to work. Am I missing something?