Anuj, I see nothing wrong with the light definitions other than, in the case of the REILs, you appear to be using a custom base. (Use of a custom base is OK, but without having that base, I can't comment otherwise on why the light doesn't work in your application.)
However, now I am uncertain as to what you are trying to do. This thread started off by saying
I am getting 60 flash per min as per default application setting
without actually stating to which "default application settings" you were referring. I advised you how to get 135 flashes/min - which, in fact, is AFLT's default setting and the only possible result unless your TICK18 variable is being clocked (internally by FS) at a non-standard rate. You then responded
Today I have checked creating single strobe as per your suggestions, but unfortunately is not working. I have also tested it keeping ADE light setting (REIL) On and Off both, but results are same.
Your reference to an ADE setting seemed curious at the time . But now, having seen your Library Folder, it is more meaningful.
AFLT generates a library of standalone light elements that must be placed geographically like any other scenery objects. AFLT lights have nothing to do with the stock lights and will not automatically substitute for them. To use AFLT lights, you must suppress the stock lights (instructions for doing so in the manual) and place AFTL lights where you want them - either individually or using an array.
You have created an individual .mdl file for the REIL on each side of the runway - even though the lights are identical. Both .mdls are included in a .bgl file (as normal). But you have also created separate library files for the two strobes and the 2 wigwags. (There's nothing fundamentally wrong with this, but it is unusual since a single library file would do.) At no time have you mentioned how you placed those lights. So, I wonder if, perhaps, you've misunderstood the function of AFLT and that you are still looking at stock lights. If you think not, please also send me the custom REIL base model file and the airport .bgl or other bgl that contains the placement data so I can attempt to duplicate your situation.
Incidentally, there are five sets of REIL library files in your Library Folder using a variety of GUIDs. You should probably get rid of 4 of them and ensure the GUIDs in the remaining one match the placement data.
Don