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MSFS Initial impressions on DLSS in SU10 (1.27.21.0)

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I guess I was one of the lucky ones because today's update went well with no obvious problems yet (reading on the MSFS forums there seems a few who had some issues with the update).

The first thing I thought I'd try was DLSS (I think there's an option for the AMD version of DLSS too (FXFidelity) but I didn't try that. I believe it works on Nvidia cards too. EDIT: This doesn't seem to be the AMD version of DLSS, it just seems to be some sort of sharpening algorithm).

I have a 3060Ti and a 4K display so I tried the DLSS first.

In case you don't know you select the DLSS using the Anti-aliasing options in the graphics settings.

Using the usual TAA anti-aliasing I was getting 46fps. With DLSS performance mode it was 94fps, Balanced mode 78fps and Quality mode 70fps. For comparison, in TAA mode reducing the Render Scaling to 50% (1980x1080) gave fps comparable to DLSS performance mode (94fps).

As for the quality, in Quality mode it was pretty damn good, I couldn't spot any obvious differences. Balanced mode wasn't bad. Performance mode was quite noticeable (raindrops on the windscreen were particularly bad and mid-field trees weren't great either). Generally I'd say Performance mode was a bit better than TAA with Render Scaling at 50%. They had the same frame rates but TAA mode was a bit more blurry overall.

I can see myself sticking with Quality DLSS mode though. It would take some close inspection to notice the drop in visual quality (maybe some more graphical anomalies would become obvious with more flying) but the 50% improvement in framerates would be worth it.
 
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