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Innsbruck valley

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I was not able to setup this source
you will not be able to setup the same ArcGIS source,
i am using a private FSET build with custom ServiceCodeing grid (revision listed on top frame),
other high res sources are available you just need to do some digging,
 
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Arno, I have one more ask :
In manual is command Create3DBuilding, but ScenProc DEV13.12.2020 shows error msg Failed to find processing step Create3DBuilding. Same MergeScene Are these functions implemented in DEV12.12.2020 version ?
 
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arno

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Hi,

You need to enable the experimental steps in the options for that step to work.
 
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Arno, please, can You write something about building texture configuration file for Create3DBuilding ?
Thx in advance.
 

arno

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Hi,

The step is experimental with a reason, that logic is not yet finished. But i think you should be able to make untextured buildings when using it without the texture configuration flle.
 
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Create3DBuilding needs that config file, if I leave file empty, scenproc throws error.
 

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arno

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Hi,

What do you want to do with the 3D buildings? Like I wrote before this step is experimental because it is not finished yet. So the output is quite buggy. Older versions of scenProc used to have a step that could make untextured MDL objects from footprints, is that what you are looking for?
 
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I'm curious, how 3D buildings generated from footprints will affects fps. My idea was generate standard rectangular autogen from simply and almost rectangular buildings and for more complex use 3d model extruded from footprint. And yes, I know that it is only experimental feature and results can be very unpredicable. Again, it is only my curiousity.
 
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I tested step CreateXMLLibObj, all is OK, but ExportBGL created many small BGL files. Exists solution how to create only one BGL ?
 

arno

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It creates a bgl file for each grid cell, so don't use a SplitGrid step or use a different size in there.
 

arno

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For the buildings, the idea is indeed to represent more complex shapes as MDL buildings, while the AGN can be used for the most simple shapes. Below is a screenshot of some buildings generated by scenProc. I started adding logic to make the texture mapping on these buildings configurable, that is the texture configuration file you noticed. But that bit is unfinished at the moment.

In prior versions MCX could at least make untextured buildings with flat roofs from the footprints, I'll make sure that that functionality is working again soon.

1609699449623.png
 

arno

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Hi,

I have modified scenProc last evening, so in the current development release you should be able to make untextured buildings (the texture configuration is now optional).
 
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Again noob ask - ScenProc can't locate XtoMDL.exe. I found that file in P3D SDK, but where in scenproc can I set path to this file ?
 

arno

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Humm, if your SDK registry paths are OK it should find it automatically. If not, I guess I need to extend the options form to add it.
 
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Hmmm, I tried put XtoMDL into the folders :
- Scenproc
- \Prepar3D v4 SDK 4.5.13.32097\World\Scenery
- \Prepar3D v4 SDK 4.5.13.32097\World\Terrain
- \Prepar3D v4 SDK 4.5.13.32097\World
- \Prepar3D v4 SDK 4.5.13.32097
- Prepar3d simulator folder
- Windows\System32

but without success :(
 

arno

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Yes, it doesn't matter where you put it, but scenproc needs to know where it is. If your sdk location is in the registry it will find it. I'll add an option to the options form to set the xtomdl path as well.
 
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