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Intersecting aprons

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44
Country
venezuela
I have built a new appron to depict a concrete slab over the bigger asphalt appron all over the airport parking spots/taxiways. However after compiling, the new concrete apron will not show.

When saving, FSXplanner places the new apron in the XML listing, before all the already existing aprons. From inside FSXPlanner, the new apron is selectable, but not visible (over the older bigger one).

But, If I manually move the new apron to the end of the apron list and load this edited XML in FSXPlanner, the new apron (slab) is visible but not selectable (supposedly is behind the bigger one). And it doesn't yet display in FSX.

So, the real problem is that when compiling either one of the XML (new appron before or after the bigger older one), it never shows up in FSX.

I am not sure this is a matter of FSXPlanner, but could be the compiler, or the fact it won't be possible to place an apron over another one. It seems as the bigger apron is drawn while the smaller over, or below the big one is not drawn.

Any ideas on how to fix this? Is there a missing variable that FSXPlanner is not writting?

Jorge
 
I'm not an expert on apron design, but I think in order to make what you want work you need three aprons. You'd need to split the large apron up into two halfs, like a donut cut in half. Then the smaller apron would fill the center of the donut when the two half are put together.

-Russell
 
I was afraid you guys would say that! :confused:

Thank you, I will split the bigger apron.

I wonder if it is possible to place an Apron with a custom texture into an afcad file?
 
The enclosed image shows what I wanted to do. The upper concrete slab is what I was trying to do. The lower smaller individual slabs (eight- one for every aircraft parking spot) is what I would do with a custom texturized apron.
 

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I was afraid you guys would say that! :confused:

Thank you, I will split the bigger apron.

I wonder if it is possible to place an Apron with a custom texture into an afcad file?

Not as far as I know. You can do that sort of thing using textured polygons and a tool such as SBuilderX would be a good choice in that case.
 
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