Man, I'm sorry, but I am totally lost. I just lost 24 hours of work.
The instructions in the document aren't making any sense to me.
As I noted above, it says to create two directories, (scenery and world) but then it says to point to directories scene and scenery\world\scenery which don't exist.
The whole placeholder-name thing makes no sense to me, why not just call it what it will be up front? At what point do I change the
placeholder-name name and how?
I don't want to create a whole new airport, I just want to create some exclusion polygons and add some default buildings, which isn't really covered in the document, but it seems to me all the information I need is there.
I followed all the instructions in the document to create the project and I went and created a bunch of polygons for exclusions and one for trees and I placed about 20 default Gen_hangar buildings. As noted above, I created the scenery\world\scenery and world directories in my project directory called TP_airport_KASH_Nashua_NH in the MyFSProjects directory.
Then I went back to page 8 and followed the instructions which I think are to create all the files that I'll move to the Community directory when I'm done. But it wasn't completely clear to me. Especially because the instructions say to run the command Build Project in the Project (Editor?) window... did you mean inspector window?
There is no command "Build Project" anywhere in the interface that I could find. There is a "Build All" command in the Project Editor window. There is a command "Build package" at the bottom of the inspector window. I ran both. It said it did a partial build.
It did create a PackageDefinitions directory, _PackageInt, a Packages directory, and my scenery\world\scenery directories are still there (all of them empty) and the world directory (empty).
In the TP_airport_KASH_Nashua_NH directory, along with all those directories is a KASH.dbf, KASH.shp, KASH.shx, KASH.xml files. The dbf, shp, and shx are new files today. I don't know if they were created by the Build All, Build Packages, or save project command.
The PackageDefinitions directory has flyingscool-kash.xml and a directory flyingscool-kash which contains MarketplaceData with my thumbnail and Marketplace.json and Contentinfo which has my Thumbnail.jpg
Packages has a directory flyingscool-kash which contains all the same data as well as layout.json and manifest.json
No bgl file was created as far as I can tell.
Is the program writing files somewhere else? It just seems like I entered the wrong paths, or it's writing to another directory that I have no clue exists.
Sadly, even though I said yes to saving the Project when I ran the Build package commands and Build All commands (and my project at least was still loaded after those ran) and I saw that no bgl file was created, and there didn't seem to be any information about what I did; I thought maybe the bgl flyingscool-placeholder-name should have been flyingscool-kash - I changed it, it brought up the bgl edit menu, I said load, and it erased everything. I'm totally lost.
Could somebody please answer my questions about the correct syntax here in the various fields that I've asked about?
Particularly page 5 of the instructions scene vs. scenery and what is the scenery\world\scenery that we're supposed to type in? Why type it in and not create it and select it? Is that even the right path?
What about the Build Project command that is called out on page 8? I can't find that command.
What files should be created? Should a .bgl file have been created if I did everything correctly given the steps I took?
What parts of the SDK should I read to understand this document better?
I realize it's a work in progress, but I don't know what to do.
Apparently when I changed the name of the asset, it just deleted what other asset information was in whatever it uses to save everything, rather than creating a new file or renaming the data store with the new name.....
The only thing I did right was create the thumbnail... sigh