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Hi everybody,
I made some KML Files for my area, fixed them with PreFSX and try to build the scenery with FSXKML110. Unfortunately each of my tries ends very fast with "Invalid tag in [tagname]" (for each and every polygon).
Two major questions came up:
Regards
Mick
I made some KML Files for my area, fixed them with PreFSX and try to build the scenery with FSXKML110. Unfortunately each of my tries ends very fast with "Invalid tag in [tagname]" (for each and every polygon).
Two major questions came up:
- Can I somehow find out which tag exactly is invalid? It seems that, despite strictly following the manual, I make any general mistake when producing the KML files...
- Will I still need to "tidy" every KML file with preFSX or is that functionality implemented meanwhile? Or did I probably destroy working KML files by using an outdated tool on them?
- I'm insecure about the FWTools path (didn't find detailed info on that). Will I have to set the path in FSXKML as the \bin subdirectory (where all the *.bat files are)? Or will I have to set the environment variables as they recommend?
Regards
Mick