Hello
I'm new to all of this....
I've had this happen twice now, and not sure whey when I try to build my package with the MSFS SDK with my Blender 3D object I get an error in the SDK bulder:
Compiling GLTF data file Rainbowhelip.gltf...
mesh[0] primitive[11] has an invalid triangle mode, only triangle lists are supported
primitive[11] of mesh[0] ('Cube.036') has no faces
mesh[0] ('Cube.036') has a lot of collidable faces ('4946'), is this intended?
GltfCompiler | Failed to load model data from file
Copying files from source folder E:\Documents\MyFSProjects\RainbowAir\PackageSources\RainbowAir-modelLib\...
Compiling BGL file from in-memory data to output file RainbowAir-modelLib.BGL...
Can not find model file: 'E:\Documents\MyFSProjects\RainbowAir\_PackageInt\_tempFiles\peteports-rainbow-air-helipad\mymodellib\Rainbowhelip\Rainbowhelip.gltf'
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <GLTFData
ERROR: sourceFile = E:\Documents\MyFSProjects\RainbowAir\_PackageInt\_tempFiles\peteports-rainbow-air-helipad\mymodellib\Rainbowhelip\Rainbowhelip.xml
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 2!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)
Can anyone translate what is going on, do I need to clean something up in the blender model, it's not to crazy of shapes or anything
I have had luck with others working, so my export from blender is ok I think.
Thank you all you awesome people helping a newbee like me
I'm new to all of this....
I've had this happen twice now, and not sure whey when I try to build my package with the MSFS SDK with my Blender 3D object I get an error in the SDK bulder:
Compiling GLTF data file Rainbowhelip.gltf...
mesh[0] primitive[11] has an invalid triangle mode, only triangle lists are supported
primitive[11] of mesh[0] ('Cube.036') has no faces
mesh[0] ('Cube.036') has a lot of collidable faces ('4946'), is this intended?
GltfCompiler | Failed to load model data from file
Copying files from source folder E:\Documents\MyFSProjects\RainbowAir\PackageSources\RainbowAir-modelLib\...
Compiling BGL file from in-memory data to output file RainbowAir-modelLib.BGL...
Can not find model file: 'E:\Documents\MyFSProjects\RainbowAir\_PackageInt\_tempFiles\peteports-rainbow-air-helipad\mymodellib\Rainbowhelip\Rainbowhelip.gltf'
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <GLTFData
ERROR: sourceFile = E:\Documents\MyFSProjects\RainbowAir\_PackageInt\_tempFiles\peteports-rainbow-air-helipad\mymodellib\Rainbowhelip\Rainbowhelip.xml
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 2!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)
Can anyone translate what is going on, do I need to clean something up in the blender model, it's not to crazy of shapes or anything
I have had luck with others working, so my export from blender is ok I think.
Thank you all you awesome people helping a newbee like me