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I have a building as part of a very large scenery object (Vancouver harbor airport docks). The whole object was created with Blender and works well.
I would like to make one wall of a building (part of the whole scenery object) light up at night.
I read somewhere about textures which has a suffix of _lm (light map) and so edited the image of the wall, changed the brightness and contrast to be quite dark and saved with the same file name but with a suffix of _lm.
It did not work. I am wondering is this is because the texture file is a .jpg and not a .png (not sure if Blender can output textures as .png).
Are there ways of doing this with ADE?
Thanks
I would like to make one wall of a building (part of the whole scenery object) light up at night.
I read somewhere about textures which has a suffix of _lm (light map) and so edited the image of the wall, changed the brightness and contrast to be quite dark and saved with the same file name but with a suffix of _lm.
It did not work. I am wondering is this is because the texture file is a .jpg and not a .png (not sure if Blender can output textures as .png).
Are there ways of doing this with ADE?
Thanks
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