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MSFS Is it possible to add lights in ADE - tried creating a darker image with _lm suffix

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australia
I have a building as part of a very large scenery object (Vancouver harbor airport docks). The whole object was created with Blender and works well.
I would like to make one wall of a building (part of the whole scenery object) light up at night.

I read somewhere about textures which has a suffix of _lm (light map) and so edited the image of the wall, changed the brightness and contrast to be quite dark and saved with the same file name but with a suffix of _lm.
It did not work. I am wondering is this is because the texture file is a .jpg and not a .png (not sure if Blender can output textures as .png).

Are there ways of doing this with ADE?

Thanks
 
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scruffyduck

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I have a building as part of a very large scenery object (Vancouver harbor airport docks). The whole object was created with Blender and works well.
I would like to make one wall of a building (part of the whole scenery object) light up at night.

I read somewhere about textures which has a suffix of _lm (light map) and so edited the image of the wall, changed the brightness and contrast to be quite dark and saved with the same file name but with a suffix of _lm.
It did not work. I am wondering is this is because the texture file is a .jpg and not a .png (not sure if Blender can output textures as .png).

Are there ways of doing this with ADE?

Thanks

As in doing what? This seems entirely related to 3D modelling
 
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australia
Not sure Jon as what I have read points to having two texture files, the original and one which is darker and has the same filername but with _LM as a suffix.

I have some static aircraft models which light up in the dark (for reasons unknown to me) and they both have 'normal' texture files and also texture files which are much darker and have a suiffix of _LM in their filenames.

I have found some MSFS stock scenery objects which I though could result in a floodlight of adjoining objects eg light white small but I could not see what they resulted in.
I posted a similar question elsewhere with no replies (yet) and thought that someone reading these threads might know.

Have a look at the attached texture files for a static aircraft
 

Attachments

  • gen_c185_ski.png
    gen_c185_ski.png
    173.5 KB · Views: 55
  • gen_c185_ski_lm.png
    gen_c185_ski_lm.png
    101.7 KB · Views: 55
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australia
FYI
I ended up adding the LIGHT WARM MEDIUM stock MSFS scenery object and after some trial and error placed it correctly in height and distance from the building to acheive a desirable effect.
I placed it at an 'altitude' of 5.5 metres (the building is 3 metres tall) and about about 0.5 metres from the wall.

night.jpg
 
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I lit my windsock, which at my home base is adjacent the commercial ramp and is in the segmented circle that conveys the traffic pattern direction, by placing the Airport Building Lamp library object (fs-base\scenery\Global\Asobo_Props.bgl). The lamp is on a pole but placing it -9 ft below AGL I achieved lighting from a lamp mounted on the ground. Placed four of them and it works great. The same library includes area lighting on tall masts.
 
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australia
That is very interesting as when I first placed my 'light' I could not see it and then realised that it's 'elevation' was 0 (zero - ground level) and I had placed it on top of another object and so in reality at altitude 0 it was BELOW that object. Maybe because my 'object' is my object and treated differently from the gound by MSFS? When I raised the elevation of my 'light' it was then visible. I was using the MSFS stock scenery object named LIGHT WARM MEDIUM.
By the way there is a freeware animated windsock with and without lighting (as well as animated countries flags) as https://www.flightsim.to/file/14024/windy-things
 
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unitedstates
FYI
I ended up adding the LIGHT WARM MEDIUM stock MSFS scenery object and after some trial and error placed it correctly in height and distance from the building to acheive a desirable effect.
I placed it at an 'altitude' of 5.5 metres (the building is 3 metres tall) and about about 0.5 metres from the wall.

View attachment 76676
You did this with ADE or in MSFS dev mode? I'd like to light up my terminal building to have a little bit of light at the Gates, but haven't a clue how to do it.
 
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1,685
Country
australia
You did this with ADE or in MSFS dev mode? I'd like to light up my terminal building to have a little bit of light at the Gates, but haven't a clue how to do it.
I did it using ADE. It was some time ago but I think I simply placed the LIGHT WARM MEDIUM in front of the building and then using the 'properties'? set the altitude of the light to maybe 5.5 metres (the higher the altitude the larger the area of light on the ground and buildings. There is no actual light/lamp object if I remember correctly just the lighting effect.
 
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