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MSFS Is it possible to add scenery objects with ADE without creating an airport?

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671
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australia
I have been creating some scenery objects and find that already there is an airport and 3 parking locations in MSFS for where I want to add the new scenery objects (it is CYHC, Vancouver Harbour airport which has 3D imagery but not floatplane docks which I have been creating).
That doesn't bother me but I am wondering is it possible to use ADE to add my scenery objects without creating another airport and parking locations and if not what are my options? If I create an airport using ADE how what 'polygons' are used to remove existing airport and parking locations (there are no runways or taxiways)?

The other thought I had was that I have also created an airport which is NOT part of MSFS but is around 55 kms (35 miles) away from Vancouver. Is there any limit of how far away from an airport you can add a scenery object? I have found that I can add an image (from a google earth satellite image of the airport at Vancouver Harbour) to my other new airport.

Thanks

ade airports.jpg


ade google.jpg
 
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scruffyduck

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You have to create an airport in ADE as the basis of any work. I am not sure about distance although the compiler might complain
 
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Thanks Jon. In the event that the compiler complains about the distance what options do I have to create scenery file(s) whioch do not have an airport. Surely it is possible as I have such freeware downloaded scenery such as the Three Sisters (rock formation near where I live)? I guess it would entail usi8ng SDK and that there is no GUI software available?
 

rhumbaflappy

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You would need to use the DevMode to place the objects ( and to create a modelLib if needed). Flying Theston on youtube has a great set of tutorials using the SDK and DevMode.

But CYHC doesn't exist in the sim, so you could create it in ADE.
 
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australia
Thanks Dick. I will have a look at that tomorrow if the compiler won't allow me to place a scenery object 35 miles from my water airport.
 
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us-louisiana
What i did I found the nearest airport to the location to where I want to add my scenery and set the radius for the airport to cover that area. Go to Little nav map or google earth and get the coordinates for reference and a starting point. It was a lot of trial and error, but it can be done.
 
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finland
I have made a small airport (EFHN) and also added objects in the town 8km away. Did not change the radius of the airport. Works fine. Not using ADE, though...

And you CAN place objects without an airport! I have made a set of 17 lighthouses along the entire Finnish South Coast (about 300km). This package is not connected to any airport! Just set up the necessary folder structure and xml files, open the project in dev mode, place your objects and build...

You can find my sceneries in the links in my signature below.
 
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finland
I think that I placed only one of the lighthouses first, then edited the xml adding the rest with correct coordinates. Then finally checked them all in dev mode and adjusted placement and direction according to the msfs satellite scenery.
 
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finland
I have also made an airport scenery for an airport that did not exist in MSFS (EFPR). No problem. Just make a new airport with the correct ICAO code and make all necessary details.

Tip: Be sure to include the "<DeleteAirport ..../>" line in the xml, and set the DeleteAllRunways parameter to True. This will remove the double runways introduced by Navigraph for the Navigraph users!
 
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671
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australia
What i did I found the nearest airport to the location to where I want to add my scenery and set the radius for the airport to cover that area. Go to Little nav map or google earth and get the coordinates for reference and a starting point. It was a lot of trial and error, but it can be done.
That makes a lot of sense. Thanks Is it Test Radius in (ADE) airport properties which you set?
Tip: Be sure to include the "<DeleteAirport ..../>" line in the xml, and set the DeleteAllRunways parameter to True. This will remove the double runways introduced by Navigraph for the Navigraph users!
Thanks for your reply. I really was hoping to be lazy and do it using ADE also I have never used anything else except for ADE to create scenery for MSFS.

I am just about to try to add my new scenery to my nearby (35 miles away) airport I already have created (for an airport non existent in MSFS - and which used to be a registered airport but not now ie CAX3 "Whilst the aerodrome has been closed, the area is still used daily by private airline operators."
 
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australia
Solved.
I have added my newly created object to a location about 35 miles from my airport and it worked. I wonder if there is a limit on how far away you can place a scenery object?

BTW what is the correct method to migrate all my existing projects to (alpha) 19 (from 18)?
I installed 19 with 18 also installed and then copied the entire F20 folder from 18 to 19 but it seems that when I make a change to a scenery object I need to copy it to the modellib folder in F20 for the 18 installation (when running 19 as I do all the time now). IT is as if something in 19 is 'pointing to' the 18 installation.
 
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us-louisiana
That makes a lot of sense. Thanks Is it Test Radius in (ADE) airport properties which you set?

Thanks for your reply. I really was hoping to be lazy and do it using ADE also I have never used anything else except for ADE to create scenery for MSFS.

I am just about to try to add my new scenery to my nearby (35 miles away) airport I already have created (for an airport non existent in MSFS - and which used to be a registered airport but not now ie CAX3 "Whilst the aerodrome has been closed, the area is still used daily by private airline operators."
Yes I did it all in ADE.
 
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671
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australia
Thanks. That is good to know.
BTW I did not change the Test Radius parameter of the airport properties. I just added an image from Google Earth of the area (for correct placement of scenery objects) with top left, bottom right co-ordinates and then added my scenery objects and at this point in case Jon is reading, the footprint of my scenery object is very 'tight' and exactly what I would expect it to be.
Firstly the scenery object is not complete and I have some way to go with it to include all the docks.
Here it is (note that this a huge scenery object which so far covers an area of 115 metres x 35 metres) -

footprint.jpg


Please also note that the footprint is not exactly over the satellite imagery. That is because when viewed in MSFS it was not displayed in the correct position which begs the question are the co-orrdinates of scenery/landforms etc NOT exactly correct in MSFS or are the co-ordinates displayed by Google Earth not exact?

Lastly someone please advise the correct method to set up (alpha) 19 so that all my projects in 18 are in then 19 (I assumed that all I needed to do was to copy the entire F20 folder across).
 
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australia
Did this work as expected once compiled? In the following thread that Dick and I chatted, I created a POI 40km from an airport (without an airport). I was able to place aprons etc however when compiled they failed to show. I then modified a nearby airport and extended the radius to 40km. Again, same issues. However the limit using an airport appears (to me) about 9km. I ended up using 2 projects. A POI only without helipad (used a Blender texture) and one for the airport.

 
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Messages
671
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australia
Solved.
I have added my newly created object to a location about 35 miles from my airport and it worked. I wonder if there is a limit on how far away you can place a scenery object?
Yes successful compile and displays in MSFS. Mine is just a scenery object though. Aprons etc are part of an airport which might make a difference.
Here is a screen shot (note that this is work in progress, I have heaps of work yet to do before my scenery model in complete)
msfs.jpg
 
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australia
Hi John. Yes seems so then. My POI of Tasman Island needed a Helipad and Apron. As this project was basically all Blender models I created and had no airport, I tried adding those items and whilst they showed, didn’t when compiled. I then extended an airport by 40km and again was able to add the stuff but they didn’t show either. Dick and I narrowed down the radius between us and discovered that 9km is about where things remain when compiled.
The end result for me was a project just for the POI lighthouse and keepers cottages. I added the Helipad as a Blender model as well (and looks crap). You can see it here if you’re interested

 
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australia
That looks great Ironpot. Did you create all those models (house, lighthouse etc)? I am getting 'vibes' that you live somewhere in Australia? Well done and I am downloading it now. There are airports at King Island (YKII) and Flinders Island (YFLI). Do they exist in MSFS? If not go for it. I have airport details in my ERSA handbook if you need them.
 
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australia
Hi John. Yes they are all created by me in Blender except the Solar Panels (MSFS). I had no Blender skills at all and found it incredibly difficult to grasp as all the tutorials were 2.8x and I had 2.9x. Anyway I took a few weeks of doing all the donuts and swords etc tutorials and with familiarity came some sense of understanding and achievement! They’re not brilliant and the models have plenty of issues but as long as you don’t want to live in the cottages, they pass :)
Yes I live in Melbourne but originally came from Hobart, Tasmania. I focused on doing some of the Tassie ones because I know them and have my own photos etc. of course all of them can still be improved. I’m planning on revisiting them and adding the terminals that I will model in Blender (those that have them). However that in itself is a monumental task as getting terminal photos from all angles etc is difficult. In addition, just modeling them is hard. I reckon I did one of those keepers outages about 5 times from almost scratch. YKII I have already done. You’ll find it same place as Tasman Island along with Hobart etc. Flinders Island is real but I’m working on something else at the moment but that actually was my next one.
Gee I’ve used the forum for a private message…. Sorry moderators

/Philip
 
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671
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australia
I had a thought Philip. To get a heliport, apron etc onto your Tasman Island you could always create a fictional airport. I am sure I have seen fictional airports in FSX. Maybe choose an ICAO which is very different from and others in the world or even just something like YTIS or YTAS. I just checked the Airservices Australia website (https://www.airservicesaustralia.com/aip/current/dap/AeroProcChartsTOC.htm and neither YTIS or YTAS exists (in the real world).
 
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australia
I tried a fictional but in the end decided to just use the Blender image I created (I'll maybe come back to it sometime) and move on. Not great but suffices
 
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