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Is substance painter worth it for scenery design?

I am trying to learn substannce painter and I am just starting to understand the basics. However it seems like there are only tutorials for assets such as a wood box, a medieval house or some scifi spaceship. After watching these kind of tutorials and then loading my unwrapped terminal 3d model or a hangar into subbstance i have absolutely no idea where to start.
I am starting to think that this tool is meant for artists to create unique assets with insane detail and not really for the recreation of photorealistic realworld buildings. Maybe I am missing out on something but i am not sure if it is worth for me to push on with substance.
I'd be interested what you think and how many of you are using substance painter for scenery design? Also maybe someone could point me to a tutorial that is actually useful for my purpose because as i mentioned before i kind of understand the basics of materials, masking, layers, smartmaterials, etc. but I just cant see how I can ever get a photorealistic terminal building for example with just a few preset materials with fancy pbr attributes.
100% if you ask me,

you can buy a perpetual license over steam if you dont like the subscription thing.
100% if you ask me,

you can buy a perpetual license over steam if you dont like the subscription thing.
Hi, I checked out your website blog and your hohenems scenery and the assets look stunning, wow!
Did you achieve this with default materials in substance? Or do you create your own/download presets?
100% if you ask me,

you can buy a perpetual license over steam if you dont like the subscription thing.
Only problem with this license as far as I know is that you don't get the 30 credits/month for downloading materials like you do with the monthly sub. I'm doing the monthly route till I find a better reason not to.

@SceneryFreak I installed and used the 30 day trial and learned the program using their tutorials and after that I knew this program was a must have. If you're serious about scenery development on MSFS or even P3Dv5 then SP is an absolute must have in your pipeline of development tools.
There are tons of texture sites out there with free pbr materials so you may don't need the payed version. :) There is also a free substance share website, that is the old one bevore they started the payed service i think :D

@SceneryFreak a combination of everything, default materials, own made materials, and pbr textures from texture websites, put a grunge map over it, a mask here and there and you get your own material. :)