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Some more interesting observations about incorrect footprints-
FD_CHILD which I believe is a scenery object part of MSFS shows a small round footprint
PILOT MALE CASUAL also seems to be a scenery object part of MSFS BUT IS ANIMATED shows a large square footprint - could this be because it is animated?
Other scenery objects I have downloaded (PIER_MODELS) and added which are PIERS (about 20 metres x 10 metres) show that the datum in Blender is 1 METRE above bottom of the 'legs' and they display a large square footprint (instead of a smaller rectangularjust like my rusty pole when it is more than 50cm 'deep'.
Once again does being more than 50cm deep result in an incorrect footprint?
FD_CHILD which I believe is a scenery object part of MSFS shows a small round footprint
PILOT MALE CASUAL also seems to be a scenery object part of MSFS BUT IS ANIMATED shows a large square footprint - could this be because it is animated?
Other scenery objects I have downloaded (PIER_MODELS) and added which are PIERS (about 20 metres x 10 metres) show that the datum in Blender is 1 METRE above bottom of the 'legs' and they display a large square footprint (instead of a smaller rectangularjust like my rusty pole when it is more than 50cm 'deep'.
Once again does being more than 50cm deep result in an incorrect footprint?