I just downloaded a library of animated figures people) which when placed in my project display an absolutely HUGE 'footprint' of the object yet in MSFS the object is the correct size.
Is there a setting so that such library objects appear relatively 'normal' in size (compare to all other objects in the project).
Eg (ahq guy 6 c1 headset stand wave)
Hi John:
Is this animated object placed with scaling having been used ?
IIRC, one may not scale animated 3D models (during 'placement') without losing the animations.
I have not tested this in ADE, but since the engine that generates footprints is from Arno's MCX, we might be able to load a 3D model into MCX, then use MCX' own feature set to generate a properly sized footprint from MCX.
MCX Menu > Special Tools >
Generate footprint object
AFAIK, we my be able to somehow import it into the ADE footprint data base at the correct size ?
That would of course ...be complicated.
But maybe that would be less complicated than getting another update for ADE in year 2022 ?
MCX can be used to generate its own "footprints", and export to a MSFS scenery library BGL format; these can be imported to ADE-LOM.
Alternatively, such footprints can be individually exported to glTF and imported to ADE-LOM via the User Model Manager (aka "UMM").
Then, IIUC, ADE could scan the object at its size within a BGL, and insert a properly sized footprint for one's placement in the work-space.
GaryGB