Does anyone know of a way to fully solidify a model so an airport can be built on top of it?
I've done an aircraft carrier mod which at the moment is just a lump of terraformed seabed with the model around it.
Obviously there's no way the terraforming can account for a ship's concave shape below the top deck so bits of it are sticking out and the sections of deck outside the terraformed area have no substance. The terraforming is also I right pain so I'd really like to be able to do away with it completely.
The model is exported from Blender with Blender2MSFS. Might there be a material setting in there to make the entire thing a solid object and the SDK will recognise it as a surface it will build on? Or is there any other method I can try?
I've seen the LatinVFR scenery with a landable carrier so they managed it. They may of course keep how it was done a secret.
I've done an aircraft carrier mod which at the moment is just a lump of terraformed seabed with the model around it.
Obviously there's no way the terraforming can account for a ship's concave shape below the top deck so bits of it are sticking out and the sections of deck outside the terraformed area have no substance. The terraforming is also I right pain so I'd really like to be able to do away with it completely.
The model is exported from Blender with Blender2MSFS. Might there be a material setting in there to make the entire thing a solid object and the SDK will recognise it as a surface it will build on? Or is there any other method I can try?
I've seen the LatinVFR scenery with a landable carrier so they managed it. They may of course keep how it was done a secret.
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