• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v2 Issue on P3D SDK V2.3 on 3ds Max 2014

Hey all,

Trying to get V2.3 working on 3ds Max on my new computer (new drives, totally new). In 3ds Max 2014, in the P3D tools (animation manager and attach tool), I get XML code showing in the windows, and an error stating;

MAXScript MacroScript Error Exception
--Type error, call needs function or class, got: undefined

I went to the V2.3 SDK folder and hit the ConfigSDK.exe, and that states that I need to have the Prepar3D V2.3 simulator installed and having run it at least once or twice.

Is this correct? Do I really need to download and install V2.3 simulator and run it a couple of times to run the SDK? Just curious. Perhaps I have an old version.

What I did was import all my SDK folders to the new computer. I didnt know the SDK's were linked or 'wired' to the simulators.

Hoping I can get around that.

Thanks for any input or help on this.