Hi,
@arno (and the rest), I am trying to figure out an issue, which happens only in P3Dv5.
Depending on the time of the day and the position of the sun, the rest of the scenery responds differently in terms of brightness/illumination, compared to the ground polygon exported from MCX. This as a result causes a texturing contrast between the scenery and the ground polygon.
I am attaching a video where you can see clearly the issue. (Bottom half is the MCX polygon and top part is my photoreal scenery which responds to light exactly the same way as the default scenery). I guess I am missing a setting in MCX? I searched the forums, had a play with Assume vertical normal, shadow settings, specular values/colors etc. all of no luck.
Any one knows what's causing this behavior, which as said above, only happens in P3Dv5 - P3Dv4 works perfectly.
Thanks
@arno (and the rest), I am trying to figure out an issue, which happens only in P3Dv5.
Depending on the time of the day and the position of the sun, the rest of the scenery responds differently in terms of brightness/illumination, compared to the ground polygon exported from MCX. This as a result causes a texturing contrast between the scenery and the ground polygon.
I am attaching a video where you can see clearly the issue. (Bottom half is the MCX polygon and top part is my photoreal scenery which responds to light exactly the same way as the default scenery). I guess I am missing a setting in MCX? I searched the forums, had a play with Assume vertical normal, shadow settings, specular values/colors etc. all of no luck.
Any one knows what's causing this behavior, which as said above, only happens in P3Dv5 - P3Dv4 works perfectly.
Thanks