Hi everyone,
I would need some help about converting a model from Blender to Model Converter X.
I migrated from the version 1.4 to 1.5, since this time, when I export my model (.obj) from blender to MCX, It doesn’t want to load my model or take like 10 minutes to do it. When the model succeed to load, there is numerous “Failed to find material (null)” error (Image below). I don’t understand where the problem come from because in version 1.4 the same model is loaded in like 30 seconds but with the same errors. Do you have any solutions?

Then, I tried to export the model in COLLADA (.dae) but MCX 1.5 doesn’t want to load my textures properly (It's the same in version 1.4). Here is what does the model looks in blender with all the textures assigned to the correct mesh. I unwrapped only the mesh that has the textures assigned to.

And here is how the model looks in Model Converter X 1.5.

I don’t understand why the entire model has a texture assigned whereas in blender the textures are assigned to the corret part of the model.
Do you have any solutions?
Thanks
Adrien
I would need some help about converting a model from Blender to Model Converter X.
I migrated from the version 1.4 to 1.5, since this time, when I export my model (.obj) from blender to MCX, It doesn’t want to load my model or take like 10 minutes to do it. When the model succeed to load, there is numerous “Failed to find material (null)” error (Image below). I don’t understand where the problem come from because in version 1.4 the same model is loaded in like 30 seconds but with the same errors. Do you have any solutions?

Then, I tried to export the model in COLLADA (.dae) but MCX 1.5 doesn’t want to load my textures properly (It's the same in version 1.4). Here is what does the model looks in blender with all the textures assigned to the correct mesh. I unwrapped only the mesh that has the textures assigned to.

And here is how the model looks in Model Converter X 1.5.

I don’t understand why the entire model has a texture assigned whereas in blender the textures are assigned to the corret part of the model.
Do you have any solutions?
Thanks
Adrien