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Hi everybody I'm trying to test custom jetways on fsx but the compiler keep bringing me the same error.
I don't see anything wrong with the xml code so far. But the error keeps pointing to the same line everytime. I obviously used the same parking names on this code and on the airport itself.
It does produce a bgl file but I cannot see the jetway in fsx.
Any idea of what it might be?
Thanks
Code:
C:\Users\Devinci\Documents\SanDiegoX\3DS\GroundObjects>bglcomp jetway_placement.xml
Parsing document: jetway_placement.XML
INTERNAL COMPILER ERROR: #C2434: Could not find parking spot for jetway! <line=23> <column=27>
INTERNAL COMPILER ERROR: #C2441: Failed to generate jetway binary!
Parse complete!
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<Airport
ident="KSAN"
name="San Diego Intl"
lat="32.733556"
lon="-117.189667"
magvar="-13.30"
alt="0.57"
city="San Diego"
state="California"
country="United States"
>
<DeleteAirport
deleteAllJetways = "TRUE"
/>
<Jetway
gateName = "GATE_A"
parkingNumber = "40" >
<SceneryObject
lat="N32 44.05"
lon="W117 11.60"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="0"
imageComplexity="NORMAL">
<LibraryObject name="{c8d13380-24c1-4796-a1ef-af3da0f65853}" scale="1.00" />
</SceneryObject>
</Jetway>
</Airport>
<ModelData sourceFile="C:\Users\Devinci\Documents\SanDiegoX\3DS\GroundObjects\jetway.MDL" />
</FSData>
I don't see anything wrong with the xml code so far. But the error keeps pointing to the same line everytime. I obviously used the same parking names on this code and on the airport itself.
It does produce a bgl file but I cannot see the jetway in fsx.
Any idea of what it might be?
Thanks