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Thank you but the idea of making a study level aircraft as a first production is more ambitious than I can muster. That servo tab flight dynamics are not supported in 2020 at all, leaves hope for the potentiality in 2024. Servo tabs are key to a tail rotorless aircraft and their function is impossible to mimic. Rotorcraft in MSFS will climb rotating one direction, descend rotating the opposite and there's no escaping that. Additionally, the start trigger is on the underside of the collective, preventing mouse clicking. So I pretty much had to make a simulated panel.Looking very good. A few comments on the cockpit:
1. May I recommend compatibility with both the PMS GTN650, and also an option (since it looks like it would fit well and go with the era), of the free KLN 90B? https://www.fsdeveloper.com/forum/threads/msfs-kln-90b-integration.457361/
2. The RPM, NG, EGT, and Torque gauges seem to have a different color than the others, more of a purplish look. Is this by design, or is there a glass reflection going on?
3. Do you plan on labeling the rest of the switches as seen here? (Also featuring the KLN90!) https://www.airliners.net/photo/Rotex/Kaman-K-1200-K-Max/553855/L
This would be possible by modifying the interior.xml to swap targeted animations with the components desired. However there is no generator switch to redirect, the engine master also serves as fuel switch, the battery switch would probably have to be beefed up in the systems.cfg file, but between light options and engine systems there are enough switches. As to the inactive ones, the existing labels from the original artist were just random, I've labeled everything active and I don't want to make it confusing. IMO, the random label look is appealing if you are used to the aircraft, the blank label look is appealing if you are trying to gain familiarity and as badass as it is, I don't see K-Max being anyone's daily flier, it barely goes 160.4. The battery, gen, and fuel switches on the real thing (see airliners.net link above) seem to be where you put your light switches. Is this changeable?
Understood. I apologize if I came across as overly critical. More curious than anything regarding your ambitions with this project. Good luck with the forthcoming release - it'll be a fun one regardless.Thank you but the idea of making a study level aircraft as a first production is more ambitious than I can muster. That servo tab flight dynamics are not supported in 2020 at all, leaves hope for the potentiality in 2024. Servo tabs are key to a tail rotorless aircraft and their function is impossible to mimic. Rotorcraft in MSFS will climb rotating one direction, descend rotating the opposite and there's no escaping that. Additionally, the start trigger is on the underside of the collective, preventing mouse clicking. So I pretty much had to make a simulated panel.
TBH, everything changed when I happened upon the snorkel arrangement. Prior to that it would have just been bambi buckets and sling loads, but developing the snorkel opened up a new opportunity for K-Max to be an experience in and of itself. Dipping a tank of water isn't quite white knuckle worthy, but you can't do it on autopilot either. K-Max was set up specifically so one could flip switches to operate it, or one could just just default key commands. That this rendition earns the scrutiny is an honor and that you notice the slight but very intentional emissive shading in sunlight reflection, is probably something most people won't. I think you will agree it absolutely destroys the embossed cookie cutter look some of the virtual cockpits exude.
As to the KLN90B, it something I've explored, but it would only be esthetically appropriate in the Afghanistan version and even those airframes were fairly contemporary, one of them is actually recycled into the N357KA Rotak, which along with Rainier are still in use. So it might be cool to have an earlier iteration of 357 also have the analog instrument. I won't rule it out but it wasn't planned.
This would be possible by modifying the interior.xml to swap targeted animations with the components desired. However there is no generator switch to redirect, the engine master also serves as fuel switch, the battery switch would probably have to be beefed up in the systems.cfg file, but between light options and engine systems there are enough switches. As to the inactive ones, the existing labels from the original artist were just random, I've labeled everything active and I don't want to make it confusing. IMO, the random label look is appealing if you are used to the aircraft, the blank label look is appealing if you are trying to gain familiarity and as badass as it is, I don't see K-Max being anyone's daily flier, it barely goes 160.
Thank you so much indeed I've already released the first patch! It addresses water effects, the Bambi and sling load also were not concealing. This resulted from a last minute edit to change one small detail. Since the change was entirely unrelated to exterior effects and animations, why would I need to test it, right?Bavo, looks really first class
In the upcoming FS24 there will probably be the option to fight fires. I guess your helicopter will be way ahead.
What struck me was that the water effect when the basket is submerged is missing and the water effect of the water running out of the basket is not yet optimal in my opinion.
But otherwise, congratulations, that is an extraordinary aircraft