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Landclass tiles placement


Resource contributor
Hello there,

I am currently struggling to understand how landclass in FSX works. One of the things that I am wondering is whether it is possible to influence the following parameters when placing landclass polygons:

1. Is it possible to force FSX to use a specific texture from a landclass tileset at a specific location using a landclass polygon? I know that I could use a textured poygon. However, since my terrain is irregularly sloped it would be a millennium task to enter a specific altitude for each vertice.

2. Is it possible to rotate landclass tiles within a landclass polygon, i.e. specifying a specific heading?

I am using QGIS and SBuilderX for my tasks.



Staff member
Resource contributor
Hi Andeeas.

The quick answers are no and no.

You can use a resampled photoreal to place any texture you desire. It would have a north=top orientation, so the texture would need to be made in the correct orientation first. Such a texture clings to the mesh.