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FSX Landing Gear Override

dave hoeffgen

Resource contributor
Messages
1,439
Country
germany
Hi everyone,

The SC01 is able to halfway retract its nose gear (the only retractible wheel btw, the main wheels are fixed) while on ground to make boarding easier.

My question:
Is there any chance to get this feature done in FS? Maybe by overriding the ldg gear position by some special bit of XML code?

Thanks in advance,
Dave
 

Heretic

Resource contributor
Messages
6,830
Country
germany
You won't get any aerodynamic effect from this, but yeah, it's possible on a purely visual basis.
 

dave hoeffgen

Resource contributor
Messages
1,439
Country
germany
I know about an approach to this by animating the whole aircraft to move nose-down. I would like to avoid this method as I would like to have the "kneel-down" effect also visible from inside the VC and with the viewpoint also moving.
 

taguilo

Resource contributor
Messages
1,585
Country
argentina
My question:
Is there any chance to get this feature done in FS? Maybe by overriding the ldg gear position by some special bit of XML code?

Thanks in advance,
Dave

Yes. Download and install XMLTools v2.0

Then you'll be able to set nose gear to any position using XML code.
Aerodynamic effect and viewpoints are going to be altered as well.

If you are the model author, you'll have to use LVars for controlling the nose gear display, as to avoid possible flicker effects.

I suggest you check XMLTools' TableAndSim example

Tom
 

dave hoeffgen

Resource contributor
Messages
1,439
Country
germany
OK I installed the XMLTools.dll and made a gauce containing this code:
Code:
<Script>
                        (L:Gear Center Position, percent) 80 > if{ 50 (>L:Gear Center Position, percent) }
                        els{ 100 (>L:Gear Center Position, percent) }
                    </Script>
with no success until now :(
I'm not good at xml coding.
 

taguilo

Resource contributor
Messages
1,585
Country
argentina
I guess you should read the documentation...;)

Anyway, just try this code instead of yours:

Code:
<Script>
   (A:Gear Center Position, Percent over 100)  0.80 >
   if{ 0.50 (>C:SIMVARS:Gear Center Position, Percent over 100) }
   els{ 1.00 (>C:SIMVARS:Gear Center Position, Percent over 100) }
   (C:SIMVARS:Gear Center Position, Percent over 100) (>L:Gear Center Position, Percent over 100)
</Script>

Then use (L:Gear Center Position, Percent over 100) to control modeldef animation.

Tom
 
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