Hi. I'm new here
I'm working in develop landsat7 for fsx. I used to do this for FS2004 (FS9) with very satisfactory results and it was a very hard work to do. Now I begin to work in the FSX Terrain SDK to make the same satellite sceneries with excellent results, like a thent of the FS9 disk space for the same scenery, a very fast load of the scenery starting the simulator and only one bgl file instead 6,700 texture files in the previous version.
But I have a trouble with the default sceneries, because when I start near the center of my new scenery (a whole square degree) appears the default scenery based in landclass and the autogen objects in a radius of about 5 to 10 miles, but in the far is my scenery and when I move, my scenery is substituted with the default.
FSX SDK doesn't make any remarks about this issue. Anybody has experienced with this, like me?
Thanks in advance.
Juan
I'm working in develop landsat7 for fsx. I used to do this for FS2004 (FS9) with very satisfactory results and it was a very hard work to do. Now I begin to work in the FSX Terrain SDK to make the same satellite sceneries with excellent results, like a thent of the FS9 disk space for the same scenery, a very fast load of the scenery starting the simulator and only one bgl file instead 6,700 texture files in the previous version.
But I have a trouble with the default sceneries, because when I start near the center of my new scenery (a whole square degree) appears the default scenery based in landclass and the autogen objects in a radius of about 5 to 10 miles, but in the far is my scenery and when I move, my scenery is substituted with the default.
FSX SDK doesn't make any remarks about this issue. Anybody has experienced with this, like me?
Thanks in advance.
Juan