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P3D v4 LGRP / LGRD Rhodos WIP (released now)

#4
Very nice, the speed at which you work is incredible!

I have to ask, are your photoreals made using "tiles" or rather one large sbuilder poly?
 
#8
Sorry, in the last Time i worked at German Airport Patches for P3D v4


Now Rhodos will continuing by me.

In this scenery i work from outer area to inner area

How is the progress?

- Photoground 30cm/px with seasons - finished
- Mesh and LC - finished
- Complete autogen - finished

Preview:

Day



Night

 
#9
A new massive photoscenery of Greece is now available at simmarket :) Any chanse you will make Rhodos compatible so they blend well together. A VFR dream if all commercial scenery would work well with it..

Mike
 
#11
Thanks Panos!

Today I can show you a lot of new things. The airport has got an extensive Groundpoly system and is fully operational, including traffic. As always I do the building only when everything is ok.

Here the pictures

Taxiway with original Skids from Rhodes





Taxilights with Groundspot and new Centerline Lights




WigWags and Hold Short lighted




Apron with original skidmarks from the real Rhodos Ground





Airport main road mit Traffic




And the Highlight - Apron with dynamic Lights



....and much more

There was really a lot of "wood" uphill to move until all this worked out :)
 
#13
Today the Custom Runway and Parking Area


Runway Day





Runway Night






Parking Area Day





Parking Area Night




Now follow the first Betatest

Note, with PMDG Boeing 737, Dynamic Lights and Volumentric Fog is possible over three screens in the cockpit a maximum of 2xSSAA or 8x MSAA to have constant 30 frames.
 
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#16
In my airport Rhodes I have two parallel lighting systems integrated. Once standard lights and on the other Dynamic Lights. The switchover takes place in the configurator of the scenery. This ensures that Prepar3D v3 compatibility (untested) and, on the other hand, users with slightly older graphics cards can use the scenery.


Here are two pictures



Standard Lights





Dynamic Lights





At the moment the scenery is in the detailed Betatest to find possible weaknesses already.
 
#18
Today there is a bigger preview, because a lot has happened. The entire north-east of the scenery is ready.


First the overview what`s ready

Day





Night





The northeastern inner area was completely completed with the Duty Free Base and the Fuel Base.

innerer area day






innerer area night





a little more detail

Duty Free Base Day






Duty Free Base Night






Fuel Base Day






Fuel Base Night






The Scenery will tested now from my Betatesters.