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Brilliant work! I am a fan of LIDAR with photoreal myself. I have made a number of small sceneries myself, based on LIDAR data obtained from opentopography.org . Most of their datasets were fairly small, and from the USA only, but you can get some fascinating results when combining LIDAR with photoreal. The first one I made was a mesh and small photreal for the meteor crater in Arizona (Barringer Crater), and it was amazing how much detail you could see with a 1m mesh created from 0.5m LIDAR. You could see individual rocks and crevices quite clearly.
Wow, this looks amazing... Makes me wonder about the performance. Autogen *should* be more performance friendly than dedicated 3D structures, but how does this pertain to a mesh-based scenery such as this?
How does one compensate for the blurry/stretched sides of buildings? I would think major amount of time or $$$ to resolve?
Isn't that what FS2020 doing with there scenery?
It looks really impressive and strong!
Have had some experience with LIDAR data myself, the level of detail is amazing. It would of course be very nice if one could derive 3-D models from the data. But anyway. The east of Germany can tolerate good scenery, there is nothing else