Hi,Im still new in Scenery development.I developing WMKP(penang int airport).I want to make the taxi edge light,but the illumination texture did appear when the view is overlapped with my ground poly.If its not overlapped by any ground poly,then its visible.Just like the image i attached.I used blender to do all the modelling and ps cs6 t do all the texturing.Any idea on how to fix this?