Lighting Failed in P3Dv3

Hi,Im still new in Scenery development.I developing WMKP(penang int airport).I want to make the taxi edge light,but the illumination texture did appear when the view is overlapped with my ground poly.If its not overlapped by any ground poly,then its visible.Just like the image i attached.I used blender to do all the modelling and ps cs6 t do all the texturing.Any idea on how to fix this?
 

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tgibson

Resource contributor
You can either create a hole in your ground poly for the light to shine through, create a dark alpha channel in that spot so the GP is transparent there, create an old style SCASM light there (works with P3D?), or create a 3D light on top of the GP.

Hope this helps,
 
You can either create a hole in your ground poly for the light to shine through, create a dark alpha channel in that spot so the GP is transparent there, create an old style SCASM light there (works with P3D?), or create a 3D light on top of the GP.

Hope this helps,
Is there any links for tutorial for the 3d lights?
 
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