Hello!
We (not only me) have stuck on visibility problem of lights which have limited visibility distance in FS2004. In older, crashed forum, Rhumbaflappy made a nice anticollision light on a chimney, which could be visible who know how many km away. As far as I remember, it was made using effects. I received a mail today in which writer tells me that in SCASM it could be solved using polygons; close to the light source, it can be ordinary Light(), farther away illuminated polygon. But I am more curious about effect. Does anybody has any sample, how the "chimney anticollision light effect" could be used in SCASM, in API otherwise produced with FSDS? The API I am talking about are PAPI lights btw.
Best regards,
We (not only me) have stuck on visibility problem of lights which have limited visibility distance in FS2004. In older, crashed forum, Rhumbaflappy made a nice anticollision light on a chimney, which could be visible who know how many km away. As far as I remember, it was made using effects. I received a mail today in which writer tells me that in SCASM it could be solved using polygons; close to the light source, it can be ordinary Light(), farther away illuminated polygon. But I am more curious about effect. Does anybody has any sample, how the "chimney anticollision light effect" could be used in SCASM, in API otherwise produced with FSDS? The API I am talking about are PAPI lights btw.
Best regards,