• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Lights to appear in FS2020. Needs to put 3D lights in Blender?

Messages
28
Country
spain
Hello!
1. I have set all the lights in plane editor (landing lights, nav, beacon, etc...).. but nothing appear in the sim. Do I need to export from the 3D blender file the lights also? How have to be named? and lights used? (or maybe empty objects named?)

2. I would like to make the panels self illumination text attached to a illumination knob. I suppose I can put a LIT texture with the text mask? That is the way we can do it in xplane, but I do not have any idea in MSFS. How do I link the intensity to a MSFS variable?

Thanks!
 
Ok.. I saw that I can put lights in blender and name them as animation, so make them appear in XML...
But my problem comes now with the emissive textures for panels. I can put them and make them only appear by night.. BUT I would like to link the emissive to a variable, so for example the 3D area of bulps for landing gears, I could make them green emissive.. Or just the back light for the text labels of a panel when I turn on a knob at different intensities.

I don't find the way to make it. I suppose it has to be an xml file.. but because this is a texture, don't know how to name it to be linked in the xml
 
Back
Top