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MSFS Lights to appear in FS2020. Needs to put 3D lights in Blender?

1. I have set all the lights in plane editor (landing lights, nav, beacon, etc...).. but nothing appear in the sim. Do I need to export from the 3D blender file the lights also? How have to be named? and lights used? (or maybe empty objects named?)

2. I would like to make the panels self illumination text attached to a illumination knob. I suppose I can put a LIT texture with the text mask? That is the way we can do it in xplane, but I do not have any idea in MSFS. How do I link the intensity to a MSFS variable?

Ok.. I saw that I can put lights in blender and name them as animation, so make them appear in XML...
But my problem comes now with the emissive textures for panels. I can put them and make them only appear by night.. BUT I would like to link the emissive to a variable, so for example the 3D area of bulps for landing gears, I could make them green emissive.. Or just the back light for the text labels of a panel when I turn on a knob at different intensities.

I don't find the way to make it. I suppose it has to be an xml file.. but because this is a texture, don't know how to name it to be linked in the xml