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Hello,
I'm creating a scenery of a huge airport with tons of stock objects (about 3200 so far - most of it is clutter).
At one point I noticed that some random objects has started to disappear from the sim - either on scenery load or after moving the camera around. It could be the whole model, or only part of it (cars without wheels etc.).
While in P3D4.3 it was tolerable (a missing car here and there), P3D4.4 has started to remove large and important objects like buildings. FSXSE doesn't remove anything permanently, but many objects are disappearing and reappearing again when I'm moving my camera.
Can anyone please tell me what's causing this, and how to prevent this behavior?
My guess is that this is some kind of limitation of the ESP engine, so I'm leaning towards replacing most of the stock clutter with my own custom models (grouped and heavily LODed). But this will be very time consuming, and I'm not 100% sure it will help.
I'm creating a scenery of a huge airport with tons of stock objects (about 3200 so far - most of it is clutter).
At one point I noticed that some random objects has started to disappear from the sim - either on scenery load or after moving the camera around. It could be the whole model, or only part of it (cars without wheels etc.).
While in P3D4.3 it was tolerable (a missing car here and there), P3D4.4 has started to remove large and important objects like buildings. FSXSE doesn't remove anything permanently, but many objects are disappearing and reappearing again when I'm moving my camera.
Can anyone please tell me what's causing this, and how to prevent this behavior?
My guess is that this is some kind of limitation of the ESP engine, so I'm leaning towards replacing most of the stock clutter with my own custom models (grouped and heavily LODed). But this will be very time consuming, and I'm not 100% sure it will help.
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