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FSX Limit to stretched panel size?!

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206
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unitedkingdom
Hi,

There seems to be a limitation on the size of a 2D panel. Is this real, can it be fixed? FS9 did not have it... Since I've been messing about with FSX on my 'more appropriatly' sized 1920x1080 panel, I thought I'd see if I could get my 'personal edition' to work on my 5120x1600 display in FSX. Foolish to think it wouldn't bring headaches!!!

I have a 2D panel that stretches over two screens - it is 'natively' 5120x1600, ie the gauges are sized for that. In FS9, it works just fine, but now in FSX it does not work - all the wide elements of the panel result in a black space where the forward panel should be and a flashing mouse cursor :mad:

WideViewAspect=False/True makes no difference.

I understand that if you take a natively smaller panel and stretch it, you could expect problems. However, this is natively that resolution so I don't understand why it should be limited!

I guess I have to set this up as two sections and the 'window side views' that took me ages to implement will need doing too. Sigh!

Geoff
 
Messages
206
Country
unitedkingdom
As a solution, I split my panel into two parts, and used Doug Dawson's window status gauge to ensure that the second half always has the same open/closed status as the 1st. Seems to work ok.

Another question:
Can I move the eyepoint with XML? If so, how does it work, and is there a limit of how far I can move it? I'm trying to implement a wing view in the 2D cockpit but all the panel.cfg view commands got dumped in FSX...


Geoff
 
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