Thanks for your advice the blue lights are just placeholders for now Thanks also for the grass..I was wrong thinking that this metod was less fps intensiveLooks good, but, as I can see the taxi edge blue light is not correctly placed to match the taxilight object. I think you got me.
Also, I would suggest you to give more transparency to the taxi centerline and make the texture a little bit more realistic.
And last thing, dont use that method for grass please, so much fps impact with it, please!
Everything else looks perfect!
I would suggest you here to make a big plane for the light, then scale the light (the texture in uvw unwrap map) to be more smaller than the same plane, make the mipmaps and you should get a nice look over them.For now i'm trying to find a method to doing the approach lighting..any advice?