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But the worst is it's random for me sometimes they show sometimes they don't. And many people say they don't have the issue but they may reload to the same gate and find them missing the next time.yup - but they are there in Dev mode correct? Same thing here pal. I was literlaly about to launch as well yesterday. Now this insanity. INSANE.
Has anyone possible solved this? or worked around it? This is huge.
How do I collapse or expand a group of objects? There used to be an arrow.Clicking those display/hide that element in the scene.
Well, who needs jetways when a passenger can climb straight from the aircraft door onto the balconyMissing jetways at my own scenery GOBD, at the freeware EDLP by Aerosoft and default RJTT Tokyo Haneda.
View attachment 75623
Have you tried making the window wider to see if it's just getting cut off? Everything is there for me.How do I collapse or expand a group of objects? There used to be an arrow.
I was referring to the new groups of objects that I created myself. The main groups of objects have arrows. For example, I created the APRON group, but these objects cannot be collapsed. I can see the groups fully expanded and the arrow is missing.Have you tried making the window wider to see if it's just getting cut off? Everything is there for me.
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1231850849916339334 |
5 |
MoAppCrash |
Nicht verfügbar |
0 |
Microsoft.FlightSimulator_1.18.14.0_x64__8wekyb3d8bbwe |
praid:App |
0.0.0.0 |
00000000 |
FlightSimulator.exe |
0.0.0.0 |
00000000 |
c0000005 |
000000000277bb5d |
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD91A.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERDBE9.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERDBFA.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERDC08.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERDC18.tmp.txt |
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Microsoft.Flight_5dc9cc6078c4597639b8b3e8ad58c7f9e8f78_652e0ba4_6071af05-3500-4225-9dfe-c4a52647fa09 |
0 |
7d3ce2fc-fa36-438a-ac67-e77edbd05bca |
268435456 |
0d232caef4fe4192211869d24586c486 |
0 |
An effect of the Virtual File System. Last item with the same name found is the one used. Name of the add-on, and the add-on path itself is irrelevant.I also noticed that if you have several sceneries which has a model that uses a texture called, for example, terminal.png.dds, MSFS will sometimes load the texture from another add-on, and not the add-on it's loading the BGL file from. Not sure I made myself clear
An effect of the Virtual File System. Last item with the same name found is the one used. Name of the add-on, and the add-on path itself is irrelevant.
D:\add_on_A\materials
and
D:\add_on_B\materials
is the same location in VFS.
This is why it is best to use a library for common materials, models and to make all filenames unique (so as not to interfere with assets created by another developer).