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So it's been almost two years since this airport been released to P3D/FSX and now it's taking shape in MSFS
In the P3D version I created a complex 3d mesh model to cover the airport topography and this was part of the problem when I thought about how to make the same thing in MSFS
finally I decided to convert the ground model stright to MSFS, It's took some time but I think it's look pretty good when you compare it to the SDK terraforming, the downside is that I had to flatten the airport
so hope you like it and I will post more updates soon
all the drain tranches has been modeled, I didn't like the result of the terraforming
back then I created a newer model of the terminal with updated roof hatches, but never updated it on the P3D version, I converted the old model from P3D to MSFS so hopefuly this model soon will be replaced by the new one
also you van see the 7m wall between the apron and the parking
this model will be replaced but I have to try the reflections
the next step will be adding of the taxi and runway lights
In the P3D version I created a complex 3d mesh model to cover the airport topography and this was part of the problem when I thought about how to make the same thing in MSFS
finally I decided to convert the ground model stright to MSFS, It's took some time but I think it's look pretty good when you compare it to the SDK terraforming, the downside is that I had to flatten the airport
so hope you like it and I will post more updates soon
all the drain tranches has been modeled, I didn't like the result of the terraforming
back then I created a newer model of the terminal with updated roof hatches, but never updated it on the P3D version, I converted the old model from P3D to MSFS so hopefuly this model soon will be replaced by the new one
also you van see the 7m wall between the apron and the parking
this model will be replaced but I have to try the reflections
the next step will be adding of the taxi and runway lights