Hello everyone,
We have a complete airport ready, however we can't figure out the night lighting on the runways and taxiways. We made a halo texture and applied these. However these were far too small and disappeared far away. We made a bigger halo which was visible from far away however this was too big when you were close to it. What is the proper way of applying the lights+models on your airport.
What is the correct workflow and what is required. We don't really understand what LOD 100 means and the value behind it. Meters? Inches? Nothing? Do we need LOD's for the runway lights? Do we need mipmaps? How do I use mipmaps in MCX?
I'm really at a crossroads, looking forward to your help!
We have a complete airport ready, however we can't figure out the night lighting on the runways and taxiways. We made a halo texture and applied these. However these were far too small and disappeared far away. We made a bigger halo which was visible from far away however this was too big when you were close to it. What is the proper way of applying the lights+models on your airport.
What is the correct workflow and what is required. We don't really understand what LOD 100 means and the value behind it. Meters? Inches? Nothing? Do we need LOD's for the runway lights? Do we need mipmaps? How do I use mipmaps in MCX?
I'm really at a crossroads, looking forward to your help!