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I am assembling a team of designers for a series of flight simulation videos where viewers can explore beautiful, exotic, and historically significant locations.
As of now we need:
We already have highly detailed terrain mesh for the entire United States as well as road and hydro scenery and many millions of building footprints. I can make ortho scenery (for the U.S.) fairly easily and can do quite a bit with shapefiles and vectors to make things look pretty good, but it would be great to have some expertise where the buildings and vegetation varied somewhat... Like a variety of conifers looks great in a northern California forest, but a desert can begin abruptly on the other side of a mountain and 100-foot pines can look very out-of-place. Or taller buildings in cities, and XML excludes for wonky buildings and bridges that come with the sim. We can currently do several things OK, but the videos would be pretty stunning if a few people that knew how to do certain things very well could contribute.
As of now we need:
- Autogen buildings and vegetation that vary by location
- Custom buildings and library objects
- Improved airports
- Technical advice regarding optimal settings for visual presentation (like framerates)
We already have highly detailed terrain mesh for the entire United States as well as road and hydro scenery and many millions of building footprints. I can make ortho scenery (for the U.S.) fairly easily and can do quite a bit with shapefiles and vectors to make things look pretty good, but it would be great to have some expertise where the buildings and vegetation varied somewhat... Like a variety of conifers looks great in a northern California forest, but a desert can begin abruptly on the other side of a mountain and 100-foot pines can look very out-of-place. Or taller buildings in cities, and XML excludes for wonky buildings and bridges that come with the sim. We can currently do several things OK, but the videos would be pretty stunning if a few people that knew how to do certain things very well could contribute.