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MSFS20 Maintaining ongoing MSFS projects

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unitedkingdom
Hi - I'm working on a Glasgow city scenery pack and have a number of models ready. I have no problem exporting everything ready for MSFS, and no problem placing everything where it should go, etc. Building the project is also fine, so I'm able to share with others.

However, I have no idea how to maintain the project going forward. The Save command for projects within MSFS is greyed out, so it seems you can only load from your initially created XML, which means that if I want to add a new model, or modify one, or perhaps do some terraforming, I have to start the placement part from scratch every time. Am I missing something? Is there a viable workflow where I can make changes to my pack without restarting the placement process?
 
I’m not sure I understand what you’re saying. I’ve done a couple of airports and scenery areas and I can open the project up and easily add more to it. You can’t open the compiled (or built) package, that’s effectively a sealed point in time. You need to edit your original source add the new models polys etc and re build.
 
Thanks for the reply - interesting that you can continue adding stuff. I take all my models within the folder structure, and within MSFS, I open the root XML, build it, then can add my models, etc. However, if I was to quit MSFS, start it up again and open the project (same project XML file - not the build), there is nothing in the Scenery window, and nothing placed. My models are all available but nothing placed. I wonder if I'm missing a step? Is there some action I should be taking other than initiating the build so that what I've done saves within the project folder structure?
 
It sometimes takes some time for the stuff to display, it seems to be really buggy.

When you open up the project again be sure to hit build project, then open up the scenery editor and hit the load into scenery editor (I can't say the exact steps at the moment as I'm on hour 24 of a photoscenery render for an airport), it should hopefully auto populate. Sometimes it takes a few seconds before all the objects show up again.

I've had a major convoluted process. I noticed if you add too many objects to a scenery project they will all disappear. Sometimes moving the [objects].xml that places the scenery out of the dev folder and re-opening the project, building it, then quitting the sim, moving the [objects].xml back into the [Scene] folder and re-launching the sim, hitting build again and then opening the scenery editor and loading it in, should get it to display. Again it's super buggy and takes a lot of massaging to get it to work.
 
Thanks for the reply - interesting that you can continue adding stuff. I take all my models within the folder structure, and within MSFS, I open the root XML, build it, then can add my models, etc. However, if I was to quit MSFS, start it up again and open the project (same project XML file - not the build), there is nothing in the Scenery window, and nothing placed. My models are all available but nothing placed. I wonder if I'm missing a step? Is there some action I should be taking other than initiating the build so that what I've done saves within the project folder structure?

Just be sure you are not missing a step... you are clicking the save scenery button on your scenery placement xml file correct? You don't just save the project file only. There is a save scenery button to save any of the terraforming rectangles, object placements, etc. that you put down. Also as mentioned you need to build the package and click the Load in Editor on your BGL asset before you can start adding things again.
 
Thanks for the helpful replies. After learning that it is just me (aside from the whole thing being a bit buggy, as mentioned), I restarted the project (well, the MSFS part) and spent time going over it, and found that I had missed a simple step - once the project is loaded and the scenery editor started, I hadn't realised that I had to click the "load asset group" (or similar name). I've been messing around for a couple of hours this afternoon and now have the confidence that I can pick up where I left off. Frustrating to have worked through so many complexities on my own then miss a simple step like that :)

I really appreciate the help. I'm now pretty excited that I can push on with this and share an initial version within the next day or so :)
 
sometimes you do this and the existing airport that you are editing loads ONTOP of all your aprons and rectangles....would love to know how to solve this...
 
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